The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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88 lines
3.1 KiB
88 lines
3.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuLabel.h"
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#include "DEFINES.h"
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#include "AdventuresInLestoria.h"
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#include "util.h"
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INCLUDE_game
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class StatLabel:public MenuLabel{
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private:
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ItemAttribute stat;
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int value=0;
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int statChangeAmt=0;
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public:
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inline StatLabel(geom2d::rect<float>rect,ItemAttribute stat,int scale=1,ComponentAttr attributes=ComponentAttr::NONE)
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:MenuLabel(rect,"",scale,attributes),stat(stat){
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border=attributes&ComponentAttr::OUTLINE;
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this->background=attributes&ComponentAttr::BACKGROUND;
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showDefaultLabel=false;
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SetValue(game->GetPlayer()->GetStat(stat));
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}
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void SetValue(int value){
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this->value=value;
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UpdateLabel();
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}
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void SetStatChangeAmt(int changeAmt){
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this->statChangeAmt=changeAmt;
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UpdateLabel();
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}
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protected:
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inline void SetLabel(std::string text)override final{
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MenuLabel::SetLabel(text);
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}
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inline void OnEquipStatsUpdate()override final{
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SetValue(game->GetPlayer()->GetStat(stat));
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}
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inline void UpdateLabel(){
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std::string attrStr=std::string(stat.Name())+":\n ";
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attrStr+=std::to_string(value);
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if(stat.DisplayAsPercent()){
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attrStr+="%";
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}
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if(statChangeAmt>0){
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attrStr+=Color::Green+"(+"+std::to_string(statChangeAmt)+")";
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}else
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if(statChangeAmt<0){
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attrStr+=Color::Red+"("+std::to_string(statChangeAmt)+")";
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}
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SetLabel(attrStr);
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}
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}; |