The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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72 lines
3.0 KiB
72 lines
3.0 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "olcPixelGameEngine.h"
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#include "FunctionPriming.h"
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class Item;
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using Chapter=int;
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using IT=std::string;
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using ITCategory=std::string;
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class Merchant{
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public:
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static void RandomizeTravelingMerchant();
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static Merchant&GetCurrentTravelingMerchant();
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const std::string&GetDisplayName()const;
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const std::vector<std::shared_ptr<Item>>&GetShopItems()const;
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const static std::vector<std::weak_ptr<Item>>&GetShopItems(ITCategory category);
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void AddItem(IT item,uint32_t amt=1,uint8_t enhancementLevel=0U);
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bool CanPurchaseItem(IT item,uint32_t amt=1U)const;
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bool CanSellItem(std::weak_ptr<Item>IT,uint32_t amt=1U)const;
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void PurchaseItem(IT item,uint32_t amt=1U);
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void SellItem(std::weak_ptr<Item>,uint32_t amt=1U);
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public:
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static void Initialize();
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static Merchant&AddMerchant(Chapter chapter);
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private:
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static MerchantFunctionPrimingData purchaseFunctionPrimed;
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static MerchantFunctionPrimingData sellFunctionPrimed;
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static Merchant travelingMerchant;
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static const Merchant&GetRandomMerchant(Chapter chapter);
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static std::map<Chapter,std::vector<Merchant>>merchants;
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std::string displayName;
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std::vector<std::shared_ptr<Item>>shopItems;
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static std::map<ITCategory,std::vector<std::weak_ptr<Item>>>sortedItems;
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static void UpdateSortedItemsList();
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}; |