The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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85 lines
3.6 KiB
85 lines
3.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "Error.h"
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#include <format>
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using IT=std::string;
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struct FunctionPrimingData{
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bool primed=false;
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std::string dependentFunction="";
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inline FunctionPrimingData(std::string dependentFunction)
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:dependentFunction(dependentFunction){}
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bool operator=(bool rhs){
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return primed=rhs;
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}
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};
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struct MerchantFunctionPrimingData:public FunctionPrimingData{
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IT item="";
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uint32_t amt=0;
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inline MerchantFunctionPrimingData(std::string dependentFunction)
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:FunctionPrimingData(dependentFunction){}
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virtual inline void Validate(IT item,uint32_t amt){
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if(!primed)ERR(std::format("WARNING! {} should be called before running this function! Priming Requirement!",dependentFunction));
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if(this->item!=item)ERR(std::format("WARNING! Primed items are not matching! {}!={}",this->item,item));
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if(this->amt!=amt)ERR(std::format("WARNING! Primed amounts are not matching! {}!={}",this->amt,amt));
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primed=false;
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}
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bool operator=(bool rhs){
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return primed=rhs;
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}
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};
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struct ItemEnhancementFunctionPrimingData:public FunctionPrimingData{
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IT item="";
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uint8_t enhancementLevel=0;
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uint8_t qty=0;
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inline ItemEnhancementFunctionPrimingData(std::string dependentFunction)
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:FunctionPrimingData(dependentFunction){}
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virtual inline void Validate(IT item,uint8_t enhancementLevel,uint8_t qty){
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if(!primed)ERR(std::format("WARNING! {} should be called before running this function! Priming Requirement!",dependentFunction));
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if(this->item!=item)ERR(std::format("WARNING! Primed items are not matching! {}!={}",this->item,item));
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if(this->qty!=qty)ERR(std::format("WARNING! Primed items do not have the same quantity! {}!={}",this->qty,qty));
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if(this->enhancementLevel!=enhancementLevel)ERR(std::format("WARNING! Primed enhancement levels are not matching! {}!={}",this->enhancementLevel,enhancementLevel));
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primed=false;
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}
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bool operator=(bool rhs){
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return primed=rhs;
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}
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}; |