The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Crawler/Crawler.vcxproj

417 lines
19 KiB

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Emscripten|Win32">
<Configuration>Emscripten</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Emscripten|x64">
<Configuration>Emscripten</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Desktop|Win32">
<Configuration>Release Desktop</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release Desktop|x64">
<Configuration>Release Desktop</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{8e3067af-cfe7-4b11-bc6b-b867c32753d7}</ProjectGuid>
<RootNamespace>Crawler</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Emscripten|Win32'">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Emscripten|x64'">
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'">
<OutDir>$(SolutionDir)$(PlatformTarget)\Release</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'">
<OutDir>$(SolutionDir)$(PlatformTarget)\Release</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|Win32'">
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File emscripten_build.ps1</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release Desktop|x64'">
<ClCompile>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PreBuildEvent>
<Command>powershell.exe -ExecutionPolicy Bypass -NoProfile -NonInteractive -File update_version.ps1 "./version.h"</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>
</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten|Win32'">
<Link>
<SubSystem>Console</SubSystem>
</Link>
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Emscripten|x64'">
<Link>
<SubSystem>Console</SubSystem>
</Link>
<ClCompile>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="Ability.h" />
<ClInclude Include="Animation.h" />
<ClInclude Include="Attributable.h" />
<ClInclude Include="Buff.h" />
<ClInclude Include="Bullet.h" />
<ClInclude Include="BulletTypes.h" />
<ClInclude Include="CharacterAbilityPreviewComponent.h" />
<ClInclude Include="CharacterRotatingDisplay.h" />
<ClInclude Include="Class.h" />
<ClInclude Include="ClassInfo.h" />
<ClInclude Include="config.h" />
<ClInclude Include="ConnectionPoint.h" />
<ClInclude Include="Crawler.h" />
<ClInclude Include="DamageNumber.h" />
<ClInclude Include="DEFINES.h" />
<ClInclude Include="drawutil.h" />
<ClInclude Include="Effect.h" />
<ClInclude Include="Emitter.h" />
<ClInclude Include="EncountersSpawnListScrollableWindowComponent.h" />
<ClInclude Include="Error.h" />
<ClInclude Include="GameState.h" />
<ClInclude Include="Item.h" />
<ClInclude Include="MenuAnimatedIconToggleButton.h" />
<ClInclude Include="MenuComponent.h" />
<ClInclude Include="MenuIconButton.h" />
<ClInclude Include="MenuItemButton.h" />
<ClInclude Include="MenuItemItemButton.h" />
<ClInclude Include="MenuLabel.h" />
<ClInclude Include="Key.h" />
<ClInclude Include="Map.h" />
<ClInclude Include="Menu.h" />
<ClInclude Include="Monster.h" />
<ClInclude Include="MonsterAttribute.h" />
<ClInclude Include="MonsterStrategyHelpers.h" />
<ClInclude Include="olcPGEX_Graphics2D.h" />
<ClInclude Include="olcPGEX_TransformedView.h" />
<ClInclude Include="olcPixelGameEngine.h" />
<ClInclude Include="olcUTIL_Animate2D.h" />
<ClInclude Include="olcUTIL_Camera2D.h" />
<ClInclude Include="olcUTIL_DataFile.h" />
<ClInclude Include="olcUTIL_Geometry2D.h" />
<ClInclude Include="Pathfinding.h" />
<ClInclude Include="Player.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="resource1.h" />
<ClInclude Include="safemap.h" />
<ClInclude Include="ScrollableWindowComponent.h" />
<ClInclude Include="InventoryScrollableWindowComponent.h" />
<ClInclude Include="SpawnEncounterLabel.h" />
<ClInclude Include="State.h" />
<ClInclude Include="State_GameRun.h" />
<ClInclude Include="State_MainMenu.h" />
<ClInclude Include="State_OverworldMap.h" />
<ClInclude Include="Test.h" />
<ClInclude Include="Theme.h" />
<ClInclude Include="TMXParser.h" />
<ClInclude Include="Toggleable.h" />
<ClInclude Include="TSXParser.h" />
<ClInclude Include="Unlock.h" />
<ClInclude Include="util.h" />
<ClInclude Include="Version.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="Ability.cpp" />
<ClCompile Include="Animation.cpp" />
<ClCompile Include="Arrow.cpp" />
<ClCompile Include="Bullet.cpp" />
<ClCompile Include="CharacterInfoWindow.cpp" />
<ClCompile Include="ChargedArrow.cpp" />
<ClCompile Include="ClassSelectionWindow.cpp" />
<ClCompile Include="ConnectionPoint.cpp" />
<ClCompile Include="Crawler.cpp" />
<ClCompile Include="DamageNumber.cpp" />
<ClCompile Include="drawutil.cpp" />
<ClCompile Include="Effect.cpp" />
<ClCompile Include="Emitter.cpp" />
<ClCompile Include="EnergyBolt.cpp" />
<ClCompile Include="FallingDebris.h" />
<ClCompile Include="FireBolt.cpp" />
<ClCompile Include="GameState.cpp" />
<ClCompile Include="InventoryConsumableWindow.cpp" />
<ClCompile Include="Item.cpp" />
<ClCompile Include="ItemLoadoutWindow.cpp" />
<ClCompile Include="Key.cpp" />
<ClCompile Include="LightningBolt.cpp" />
<ClCompile Include="LightningBoltEmitter.cpp" />
<ClCompile Include="MainMenuWindow.cpp" />
<ClCompile Include="Map.cpp" />
<ClCompile Include="Menu.cpp" />
<ClCompile Include="MenuAnimatedIconButton.h" />
<ClCompile Include="MenuComponent.cpp" />
<ClCompile Include="Meteor.cpp" />
<ClCompile Include="OverworldMapLevelWindow.cpp" />
<ClCompile Include="RunAway.cpp" />
<ClCompile Include="RunTowards.cpp" />
<ClCompile Include="Pathfinding.cpp" />
<ClCompile Include="pixelGameEngine.cpp" />
<ClCompile Include="Player.cpp" />
<ClCompile Include="Monster.cpp" />
<ClCompile Include="MonsterData.cpp" />
<ClCompile Include="PulsatingFire.cpp" />
<ClCompile Include="Ranger.cpp" />
<ClCompile Include="RUN_STRATEGY.cpp" />
<ClCompile Include="ShootAfar.cpp" />
<ClCompile Include="SlimeKing.cpp" />
<ClCompile Include="State_GameRun.cpp" />
<ClCompile Include="State_MainMenu.cpp" />
<ClCompile Include="State_OverworldMap.cpp" />
<ClCompile Include="Test.cpp" />
<ClCompile Include="TestMenu.cpp" />
<ClCompile Include="TestSubMenu.cpp" />
<ClCompile Include="Thief.cpp" />
<ClCompile Include="Trapper.cpp" />
<ClCompile Include="Turret.cpp" />
<ClCompile Include="Unlock.cpp" />
<ClCompile Include="Warrior.cpp" />
<ClCompile Include="util.cpp" />
<ClCompile Include="Witch.cpp" />
<ClCompile Include="Wizard.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="ClassDiagram2.cd" />
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<Text Include="assets\config\classes\Ranger.txt" />
<Text Include="assets\config\classes\Thief.txt" />
<Text Include="assets\config\classes\Trapper.txt" />
<Text Include="assets\config\classes\Warrior.txt" />
<Text Include="assets\config\classes\Witch.txt" />
<Text Include="assets\config\classes\Wizard.txt" />
<Text Include="assets\config\configuration.txt" />
<Text Include="assets\config\gfx\gfx.txt" />
<Text Include="assets\config\gfx\themes.txt" />
<Text Include="assets\config\items\ItemCategory.txt" />
<Text Include="assets\config\items\ItemDatabase.txt" />
<Text Include="assets\config\items\items.txt" />
<Text Include="assets\config\items\ItemScript.txt" />
<Text Include="assets\config\levels.txt" />
<Text Include="assets\config\Monsters.txt" />
<Text Include="assets\config\MonsterStrategies.txt" />
<Text Include="assets\config\Player.txt" />
<Text Include="NewClasses.txt" />
<Text Include="InitialConcept.txt" />
<Text Include="Slime_King_Encounter.txt" />
</ItemGroup>
<ItemGroup>
<Image Include="assets\heart.ico" />
<Image Include="assets\menus\Character_Info.png" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Crawler.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>