The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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107 lines
4.5 KiB
107 lines
4.5 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuComponent.h"
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#include "AdventuresInLestoria.h"
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#include "drawutil.h"
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#include "util.h"
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#include "ScrollableWindowComponent.h"
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using A=Attribute;
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INCLUDE_game
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//A button that directly draws in a location in the game.
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class FloatingMenuComponent:public MenuComponent{
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public:
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inline FloatingMenuComponent(geom2d::rect<float>rect,std::string label,MenuFunc onClick,ButtonAttr attributes=ButtonAttr::NONE)
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:MenuComponent(rect,label,onClick,attributes){};
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inline virtual bool HandleOutsideDisabledButtonSelection(std::weak_ptr<MenuComponent>disabledButton)override final{
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return true;
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};
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inline virtual bool GetHoverState(AiL*game){
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if(!parentComponent.expired()){
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return parentComponent.lock()->GetHoverState(game,this);
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}else{
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return geom2d::overlaps(geom2d::rect<float>{rect.pos,rect.size},game->GetMousePos());
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}
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}
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inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
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if(background){
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Pixel backCol=PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F);
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if(grayedOut){
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backCol=DARK_GREY;
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}
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game->FillRectDecal(rect.pos+V(A::DRAW_OFFSET),rect.size,backCol);
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}
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if(selected&&selectionType==HIGHLIGHT){
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game->FillRectDecal(rect.pos+V(A::DRAW_OFFSET),rect.size,PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),util::lerp(0.75f,1.0f,hoverEffect/"ThemeGlobal.HighlightTime"_F)));
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}
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if(border){
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game->FillRectDecal(rect.pos+V(A::DRAW_OFFSET),{rect.size.x+1,1},borderCol);
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game->FillRectDecal(rect.pos+V(A::DRAW_OFFSET),{1,rect.size.y+1},borderCol);
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game->FillRectDecal(rect.pos+V(A::DRAW_OFFSET)+vf2d{rect.size.x-1+1,0},{1,rect.size.y+1},borderCol);
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game->FillRectDecal(rect.pos+V(A::DRAW_OFFSET)+vf2d{0,rect.size.y-1+1},{rect.size.x+1,1},borderCol);
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}
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if(showDefaultLabel){
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vf2d adjustedScale=labelScaling;
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vi2d labelTextSize=vf2d(game->GetTextSizeProp(label))*adjustedScale;
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if(fitToLabel){
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float sizeRatio=(vf2d(labelTextSize).x)/(rect.size.x-2);
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if(sizeRatio>1){
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adjustedScale.x/=sizeRatio;
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labelTextSize.x/=sizeRatio;
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}
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}
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game->DrawStringPropDecal(rect.pos+V(A::DRAW_OFFSET)+rect.size/2-vf2d(labelTextSize)/2.f,label,WHITE,adjustedScale);
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}
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if(selected){
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switch(selectionType){
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case CROSSHAIR:drawutil::DrawCrosshairDecal(game,{rect.pos+V(A::DRAW_OFFSET),rect.size},0);break;
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case INNER_BOX:game->DrawRectDecal(rect.pos+V(A::DRAW_OFFSET)+vi2d{1,1},rect.size-vi2d{2,2});break;
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case HIGHLIGHT:break;//Not used.
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case SelectionType::NONE:break;//Displays nothing.
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default:ERR("Undefined selection type selected: "<<int(selectionType));
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}
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}
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}
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}; |