The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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333 lines
14 KiB
333 lines
14 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include <filesystem>
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#include "config.h"
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#include "Item.h"
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#include "AdventuresInLestoria.h"
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#include "Unlock.h"
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#include "State_OverworldMap.h"
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#include "SaveFile.h"
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#include "ClassInfo.h"
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#include "ScrollableWindowComponent.h"
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#include "LoadFileButton.h"
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INCLUDE_game
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size_t SaveFile::saveFileID=0;
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std::string SaveFile::saveFileName="";
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std::string SaveFile::username="";
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const size_t SaveFile::GetSaveFileCount(){
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std::filesystem::create_directories("save_file_path"_S);
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size_t count=0;
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if(std::filesystem::exists("save_file_path"_S+"metadata.dat")){
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utils::datafile metadata;
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
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return metadata.GetKeys().size();
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}
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return count;
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}
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const void SaveFile::SaveGame(){
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std::filesystem::create_directories("save_file_path"_S);
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utils::datafile saveFile;
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utils::datafile::INITIAL_SETUP_COMPLETE=false;
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for(size_t itemCount=0;auto&[cat,items]:Inventory::sortedInv){
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for(std::shared_ptr<Item>&item:items){
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Amt"].SetInt(item->Amt());
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Enhancement Level"].SetInt(item->EnhancementLevel());
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Item Name"].SetString(item->ActualName());
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Equip Slot"].SetInt(int(Inventory::GetSlotEquippedIn(item)));
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uint8_t loadoutSlotNumber=255;
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for(int i=0;i<game->loadout.size();i++){
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if(item==game->GetLoadoutItem(i)){loadoutSlotNumber=i;break;}
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}
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saveFile["Items"][std::format("Item[{}]",itemCount)]["LoadoutSlot"].SetInt(loadoutSlotNumber);
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for(const auto&[attr,val]:item->RandomStats()){
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saveFile["Items"][std::format("Item[{}]",itemCount)]["Attributes"][std::string(attr.ActualName())].SetReal(val);
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}
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itemCount++;
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}
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}
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saveFile["Player"]["Class"].SetString(game->GetPlayer()->GetClassName());
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saveFile["Player"]["Level"].SetInt(game->GetPlayer()->Level());
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saveFile["Player"]["Money"].SetInt(game->GetPlayer()->GetMoney());
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saveFile["Player"]["Current EXP"].SetInt(game->GetPlayer()->CurrentXP());
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saveFile["Player"]["Total EXP"].SetInt(game->GetPlayer()->TotalXP());
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for(const auto&[attr,val]:game->GetPlayer()->GetBaseStats()){
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saveFile["Player"]["Base Stats"][std::string(attr.ActualName())].SetReal(val);
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}
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for(const std::string&unlockName:Unlock::unlocks){
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saveFile["Unlocks"][unlockName].SetString("True");
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}
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saveFile["Overworld Map Location"].SetString(State_OverworldMap::GetCurrentConnectionPoint().name);
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saveFile["Chapter"].SetInt(game->GetCurrentChapter());
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saveFile["Save Name"].SetString(std::string(GetSaveFileName()));
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saveFile["Game Time"].SetReal(game->GetRuntime());
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utils::datafile::Write(saveFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
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utils::datafile metadata;
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if(std::filesystem::exists("save_file_path"_S+"metadata.dat")){
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
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}
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metadata.GetProperty(std::format("save{}",saveFileID)).SetReal(game->GetRuntime(),0U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetInt(game->GetCurrentChapter(),1U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetInt(game->GetPlayer()->Level(),2U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetString(game->GetPlayer()->GetClassName(),3U);
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metadata.GetProperty(std::format("save{}",saveFileID)).SetString(std::string(SaveFile::GetSaveFileName()),4U);
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utils::datafile::Write(metadata,"save_file_path"_S+"metadata.dat");
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utils::datafile::INITIAL_SETUP_COMPLETE=true;
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#ifdef __EMSCRIPTEN__
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std::function<void(std::string_view response)>RetryResponse;
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RetryResponse=[&](std::string_view response){
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if(response!="ERR"){
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Server_SaveFile([](std::string_view response){
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if(response=="ERR"){
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std::cout<<"WARNING! Could not save data to server!"<<std::endl;
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}
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});
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}else{
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std::cout<<"WARNING! Could not save metadata to server!"<<std::endl;
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}
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};
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Server_SaveMetadataFile(RetryResponse);
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#endif
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}
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const void SaveFile::LoadGame(){
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std::filesystem::create_directories("save_file_path"_S);
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auto LoadFile=[&](){
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utils::datafile loadFile;
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if(std::filesystem::exists("save_file_path"_S+std::format("save.{:04}",saveFileID))){
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utils::datafile::Read(loadFile,"save_file_path"_S+std::format("save.{:04}",saveFileID));
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game->ResetGame();
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for(auto&[key,data]:loadFile["Items"].GetOrderedKeys()){
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std::weak_ptr<Item>newItem=Inventory::AddItem(data["Item Name"].GetString(),data["Amt"].GetInt());
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newItem.lock()->enhancementLevel=data["Enhancement Level"].GetInt();
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if(loadFile.GetProperty(std::format("Items.{}",key)).HasProperty("Attributes")){
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for(auto&[attr,data]:loadFile.GetProperty(std::format("Items.{}.Attributes",key)).GetOrderedKeys()){
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newItem.lock()->randomizedStats.A(attr)=data.GetReal();
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}
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}
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if(data.HasProperty("LoadoutSlot")){
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uint8_t loadoutSlot=data["LoadoutSlot"].GetInt();
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if(loadoutSlot!=255){
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game->SetLoadoutItem(loadoutSlot,newItem.lock()->ActualName());
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}
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}
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EquipSlot slot=EquipSlot(loadFile.GetProperty(std::format("Items.{}.Equip Slot",key)).GetInt());
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if(slot!=EquipSlot::NONE){ //This should be equipped somewhere!
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Inventory::EquipItem(newItem,slot);
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}
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}
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game->ChangePlayerClass(classutils::StringToClass(loadFile["Player"]["Class"].GetString()));
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game->GetPlayer()->level=loadFile["Player"]["Level"].GetInt();
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game->GetPlayer()->SetMoney(loadFile["Player"]["Money"].GetInt());
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game->GetPlayer()->currentLevelXP=loadFile["Player"]["Current EXP"].GetInt();
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game->GetPlayer()->totalXPEarned=loadFile["Player"]["Total EXP"].GetInt();
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for(auto&[key,data]:loadFile["Player"]["Base Stats"].GetOrderedKeys()){
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game->GetPlayer()->SetBaseStat(key,data.GetReal());
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}
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for(const auto&[key,data]:loadFile["Unlocks"].GetOrderedKeys()){
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Unlock::UnlockArea(key);
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}
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State_OverworldMap::SetStageMarker(loadFile["Overworld Map Location"].GetString());
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State_OverworldMap::UpdateCurrentConnectionPoint(const_cast<ConnectionPoint&>(State_OverworldMap::GetCurrentConnectionPoint()));
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game->SetChapter(loadFile["Chapter"].GetInt());
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SaveFile::SetSaveFileName(loadFile["Save Name"].GetString());
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game->SetRuntime(loadFile["Game Time"].GetReal());
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game->GetPlayer()->RecalculateEquipStats();
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GameState::ChangeState(States::OVERWORLD_MAP,0.5f);
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}else{
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std::cout<<std::format("WARNING! File {} does not exist for loading!","save_file_path"_S+std::format("save.{:04}",saveFileID))<<std::endl;
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}
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};
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#ifdef __EMSCRIPTEN__
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Server_GetFile([&](std::string_view response){
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if(response!="ERR"){
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std::ofstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
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file<<response;
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file.close();
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LoadFile();
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}else{
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std::cout<<"WARNING! Could not load save file!"<<std::endl;
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}
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});
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#else
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LoadFile();
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#endif
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}
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const std::string_view SaveFile::GetSaveFileName(){
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return saveFileName;
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}
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const void SaveFile::SetSaveFileName(std::string_view saveFileName){
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SaveFile::saveFileName=saveFileName;
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}
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const void SaveFile::SetSaveFileID(size_t saveFileID){
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SaveFile::saveFileID=saveFileID;
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}
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const void SaveFile::UpdateSaveGameData(){
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auto LoadMetadataFile=[](){
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auto gameFilesList=Component<ScrollableWindowComponent>(LOAD_GAME,"Game Files List");
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gameFilesList->RemoveAllComponents();
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const size_t saveFileCount=GetSaveFileCount();
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utils::datafile metadata;
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utils::datafile::Read(metadata,"save_file_path"_S+"metadata.dat");
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float offsetY=0;
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for(size_t i=0;i<saveFileCount;i++){
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if(metadata.HasProperty(std::format("save{}",i))){
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gameFilesList->ADD(std::format("Load File Button - Save {}",i),LoadFileButton)({{0,offsetY},{gameFilesList->GetSize().x-13,48}},metadata[std::format("save{}",i)],i,[](MenuFuncData data){
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LoadFileButton*comp=DYNAMIC_CAST<LoadFileButton*>(data.component);
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saveFileID=comp->getSaveFileID();
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SaveFile::LoadGame();
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return true;
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},ButtonAttr::NONE)END;
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offsetY+=49;
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}
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}
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};
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LoadMetadataFile();
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#ifdef __EMSCRIPTEN__
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Server_GetLoadInfo([&](std::string_view response){
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if(response!="ERR"){
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std::ofstream file("save_file_path"_S+"metadata.dat");
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std::stringstream str;
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file<<response;
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file.close();
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LoadMetadataFile();
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}
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});
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#endif
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}
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const std::string SaveFile::CreateServerRequest(const SaveFileOperation::Operation operation,std::string_view data){
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auto CalculateChecksum=[](std::string_view operation,std::string_view data){
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return username.length()*8+data.length()*2+operation.length();
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};
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auto EncodeURI=[](std::string str){
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return std::accumulate(str.begin(),str.end(),""s,[](std::string str,const char&c){
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/*
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* Implementation Source: https://262.ecma-international.org/5.1/#sec-15.1.3.4
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uriReserved ::: one of
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; / ? : @ & = + $ ,
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uriMark ::: one of
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- _ . ! ~ * ' ( )
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Let unescapedURISet be a String containing one instance of each character valid in uriReserved and uriUnescaped plus “#”.
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*/
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const std::array uriReserved={';','/','?',':','@','&','=','+','$',',','-','_','.','!','~','*','\'','(',')','#'};
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if(c>='A'&&c<='Z'||c>='a'&&c<='z'||c>='0'&&c<='9'||std::find(uriReserved.begin(),uriReserved.end(),c)!=uriReserved.end())return std::move(str)+c;
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std::string convertedChar=std::format("%{:02x}",c);
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std::for_each(convertedChar.begin(),convertedChar.end(),[](char&c){c=char(std::toupper(c));});
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return std::move(str)+convertedChar;
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});
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};
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std::string dataString=std::format("\"username\":\"{}\"",EncodeURI(username));
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std::string operationName="";
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switch(operation){
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case SaveFileOperation::GET_LOAD_FILES:{
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operationName=std::format("GET_LOAD_FILES");
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//Data should be blank.
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}break;
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case SaveFileOperation::GET_FILE:{
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operationName=std::format("GET_FILE");
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//Data should contain the file ID we want.
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}break;
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case SaveFileOperation::SAVE_FILE:{
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operationName=std::format("SAVE_FILE");
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//Data should contain the entire contents of our save file.
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}break;
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case SaveFileOperation::SAVE_METADATA_FILE:{
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operationName=std::format("SAVE_METADATA_FILE");
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//Data should contain the entire contents of our metadata save file.
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}break;
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}
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dataString+=",\"operation\":\""+EncodeURI(operationName)+"\"";
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dataString+=",\"checksum\":\""+EncodeURI(std::to_string(CalculateChecksum(operationName,data)))+"\"";
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dataString+=",\"data\":\""+EncodeURI(std::string(data))+"\"";
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return "{"+dataString+"}";
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}
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const void SaveFile::Server_GetLoadInfo(std::function<void(std::string_view)>respCallbackFunc){
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game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::GET_LOAD_FILES,"0"));
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game->responseCallback=respCallbackFunc;
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}
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const void SaveFile::Server_GetFile(std::function<void(std::string_view)>respCallbackFunc){
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game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::GET_FILE,std::to_string(saveFileID)));
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game->responseCallback=respCallbackFunc;
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}
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const void SaveFile::Server_SaveFile(std::function<void(std::string_view)>respCallbackFunc){
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std::stringstream fileContents;
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std::ifstream file("save_file_path"_S+std::format("save.{:04}",saveFileID));
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while(file.good()){
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int val=file.get();
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if(val!=-1){
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fileContents<<char(val);
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}
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}
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game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_FILE,std::to_string(saveFileID)+"|"+fileContents.str()));
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game->responseCallback=respCallbackFunc;
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}
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const void SaveFile::Server_SaveMetadataFile(std::function<void(std::string_view)>respCallbackFunc){
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std::stringstream fileContents;
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std::ifstream file("save_file_path"_S+"metadata.dat");
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while(file.good()){
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int val=file.get();
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if(val!=-1){
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fileContents<<char(val);
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}
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}
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game->SendRequest("save_server"_S,CreateServerRequest(SaveFileOperation::SAVE_METADATA_FILE,fileContents.str()));
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game->responseCallback=respCallbackFunc;
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}
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const std::string_view SaveFile::GetUserID(){
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return SaveFile::username;
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}
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const void SaveFile::SetUserID(std::string_view userID){
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SaveFile::username=userID;
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} |