The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/Meteor.cpp

38 lines
1.8 KiB

#include "Effect.h"
#include "DEFINES.h"
#include "Crawler.h"
#include "utils.h"
INCLUDE_game
Meteor::Meteor(vf2d pos, float lifetime, AnimationState animation, bool upperLevel, vf2d size, float fadeout, vf2d spd, Pixel col, float rotation, float rotationSpd, bool additiveBlending)
:Effect(pos,lifetime,animation,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending),startLifetime(lifetime){
}
bool Meteor::Update(float fElapsedTime){
if(lifetime<=0&&!shakeField){
shakeField=true;
game->SetupWorldShake(2);
for(int i=0;i<360;i++){
float randomAngle=2*PI;
float randomRange=192*size.x*(1-util::random(0.25))*(1-util::random(0.25));
float randomColorTint=util::random(128);
game->AddEffect(std::make_unique<Effect>(pos+vf2d{cos(randomAngle),sin(randomAngle)}*randomRange,0,AnimationState::DOT_PARTICLE,OnUpperLevel(),vf2d{util::random(2),util::random(3)},util::random(3)+1,vf2d{util::random(4)-2,-util::random(4)},Pixel{255,uint8_t(randomColorTint),uint8_t(randomColorTint),uint8_t(util::random(128)+128)},0,0,true));
}
}
return Effect::Update(fElapsedTime);
}
void Meteor::Draw(){
if(lifetime>0){
vf2d scale=vf2d{192,64}/3.f*(startLifetime+1-lifetime)*0.5;
vf2d centerPoint=pos-vf2d{game->GFX_Circle.Sprite()->width*scale.x/2,game->GFX_Circle.Sprite()->height*scale.y/2};
game->view.DrawDecal(centerPoint,game->GFX_Circle.Decal(),scale,{0,0,0,192});
}
vf2d meteorOffset=pos+vf2d{lifetime,-lifetime}*320-vf2d{0,GetFrame().GetSourceRect().size.y/2.f};
if(lifetime<=0){
meteorOffset=pos-vf2d{0,GetFrame().GetSourceRect().size.y/2.f};
}
game->view.DrawPartialRotatedDecal(meteorOffset,GetFrame().GetSourceImage()->Decal(),rotation,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,size,{col.r,col.g,col.b,uint8_t(fadeout/original_fadeoutTime*255)});
}