The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
38 lines
1.8 KiB
38 lines
1.8 KiB
#include "Effect.h"
|
|
#include "DEFINES.h"
|
|
#include "Crawler.h"
|
|
#include "utils.h"
|
|
|
|
INCLUDE_game
|
|
|
|
Meteor::Meteor(vf2d pos, float lifetime, AnimationState animation, bool upperLevel, vf2d size, float fadeout, vf2d spd, Pixel col, float rotation, float rotationSpd, bool additiveBlending)
|
|
:Effect(pos,lifetime,animation,upperLevel,size,fadeout,spd,col,rotation,rotationSpd,additiveBlending),startLifetime(lifetime){
|
|
|
|
}
|
|
|
|
bool Meteor::Update(float fElapsedTime){
|
|
if(lifetime<=0&&!shakeField){
|
|
shakeField=true;
|
|
game->SetupWorldShake(2);
|
|
for(int i=0;i<360;i++){
|
|
float randomAngle=2*PI;
|
|
float randomRange=192*size.x*(1-util::random(0.25))*(1-util::random(0.25));
|
|
float randomColorTint=util::random(128);
|
|
game->AddEffect(std::make_unique<Effect>(pos+vf2d{cos(randomAngle),sin(randomAngle)}*randomRange,0,AnimationState::DOT_PARTICLE,OnUpperLevel(),vf2d{util::random(2),util::random(3)},util::random(3)+1,vf2d{util::random(4)-2,-util::random(4)},Pixel{255,uint8_t(randomColorTint),uint8_t(randomColorTint),uint8_t(util::random(128)+128)},0,0,true));
|
|
}
|
|
}
|
|
return Effect::Update(fElapsedTime);
|
|
}
|
|
|
|
void Meteor::Draw(){
|
|
if(lifetime>0){
|
|
vf2d scale=vf2d{192,64}/3.f*(startLifetime+1-lifetime)*0.5;
|
|
vf2d centerPoint=pos-vf2d{game->GFX_Circle.Sprite()->width*scale.x/2,game->GFX_Circle.Sprite()->height*scale.y/2};
|
|
game->view.DrawDecal(centerPoint,game->GFX_Circle.Decal(),scale,{0,0,0,192});
|
|
}
|
|
vf2d meteorOffset=pos+vf2d{lifetime,-lifetime}*320-vf2d{0,GetFrame().GetSourceRect().size.y/2.f};
|
|
if(lifetime<=0){
|
|
meteorOffset=pos-vf2d{0,GetFrame().GetSourceRect().size.y/2.f};
|
|
}
|
|
game->view.DrawPartialRotatedDecal(meteorOffset,GetFrame().GetSourceImage()->Decal(),rotation,GetFrame().GetSourceRect().size/2,GetFrame().GetSourceRect().pos,GetFrame().GetSourceRect().size,size,{col.r,col.g,col.b,uint8_t(fadeout/original_fadeoutTime*255)});
|
|
} |