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sigonasr2
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AdventuresInLestoria
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AdventuresInLestoria
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Crawler
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assets
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Campaigns
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sigonasr2
fcb3ee87fd
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
..
1_1_test2.tmx
Changed version display string shadow to match other shadow texts.
2023-06-24 00:00:14 -07:00
1_1_test.tmx
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
1_1_v2.png
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
2023-09-12 00:29:07 -05:00
1_1_v2.tmx
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
1_1.tmx
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
2023-07-25 19:48:24 -05:00
1_2.tmx
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
1_3.tmx
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
1_4.tmx
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
1_5.tmx
1_5 created
2023-12-15 12:11:20 +01:00
Boss_1_v2.tmx
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
Boss_1.tmx
Remove magic number IDs from Monsters and use display names as the key names. Fixed all references to numerical IDs in code. Refreshed all game maps so the monster name enums export as name strings instead of numbers.
2023-12-19 00:15:47 -06:00
World_Map.tmx
Update Stage Plates to include the level type. Created Overworld Menu, and Initialized Character Menu. Story and shops no longer have the change loadout buttons.
2023-11-29 23:52:43 -06:00