The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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39 lines
1.5 KiB
39 lines
1.5 KiB
#pragma once
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#include "State_OverworldMap.h"
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#include "Menu.h"
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#include "SpawnEncounterLabel.h"
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#include "Crawler.h"
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#include "ScrollableWindowComponent.h"
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#include "DEFINES.h"
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#include "Error.h"
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INCLUDE_MONSTER_DATA
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INCLUDE_LEVEL_NAMES
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class EncountersSpawnListScrollableWindowComponent:public ScrollableWindowComponent{
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protected:
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public:
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inline EncountersSpawnListScrollableWindowComponent(MenuType parent,geom2d::rect<float>rect,ComponentAttr attributes=ComponentAttr::BACKGROUND|ComponentAttr::OUTLINE)
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:ScrollableWindowComponent(parent,rect,attributes){}
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virtual inline void UpdateSpawns(std::vector<int>&spawns){
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Menu::menus.at(parentMenu)->components.erase_if([&](auto key){
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if(key.first.starts_with("Spawn ")){
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std::erase_if(components,[&](MenuComponent*component){return key.second==component;});
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delete key.second;
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return true;
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}
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return false;});
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int offsetY=0;
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vf2d parentPos=Menu::menus.at(OVERWORLD_LEVEL_SELECT)->pos;
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vf2d parentSize=Menu::menus.at(OVERWORLD_LEVEL_SELECT)->size;
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for(int spawn:spawns){
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SpawnEncounterLabel*spawnLabel=NEW SpawnEncounterLabel(OVERWORLD_LEVEL_SELECT,{vf2d{0,float(offsetY)},{parentSize.x,12}},MONSTER_DATA.at(spawn-1).GetDisplayName(),spawn-1);
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AddComponent(Menu::menus.at(OVERWORLD_LEVEL_SELECT),"Spawn "+std::to_string(spawn),spawnLabel);
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offsetY+=14;
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}
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}
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protected:
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virtual inline void Cleanup()override{
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}
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}; |