The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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35 lines
1.4 KiB
35 lines
1.4 KiB
#pragma once
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#include "MenuComponent.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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INCLUDE_game
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class CharacterRotatingDisplay:public MenuComponent{
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protected:
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Decal*icon;
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float timer;
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float rotatingFactor=7;
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float perspectiveFactor=6;
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public:
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inline CharacterRotatingDisplay(MenuType parent,geom2d::rect<float>rect,Decal*icon)
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:MenuComponent(parent,rect,"",DO_NOTHING),icon(icon){}
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuComponent::Update(game);
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timer+=game->GetElapsedTime();
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if(timer>=2*PI){
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timer-=2*PI;
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}
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos)override{}
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virtual inline void DrawDecal(Crawler*game,vf2d parentPos,bool focused)override{
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//MenuComponent::DrawDecal(game,parentPos,focused);
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game->DrawWarpedDecal(icon,std::array<vf2d,4>{
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parentPos+rect.middle()+vf2d{abs(sin(timer)),sin(float(timer+PI))}*vf2d{rotatingFactor,perspectiveFactor},
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parentPos+rect.middle()+vf2d{0,rect.size.y}+vf2d{abs(sin(timer)),sin(timer)}*vf2d{rotatingFactor,perspectiveFactor},
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parentPos+rect.middle()+rect.size+vf2d{-abs(sin(float(timer+PI))),sin(float(timer+PI))}*vf2d{rotatingFactor,perspectiveFactor},
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parentPos+rect.middle()+vf2d{rect.size.x,0}+vf2d{-abs(sin(float(timer+PI))),sin(timer)}*vf2d{rotatingFactor,perspectiveFactor},
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});
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}
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}; |