The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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87 lines
3.0 KiB
87 lines
3.0 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuComponent.h"
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#include "AdventuresInLestoria.h"
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#include "SoundEffect.h"
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INCLUDE_game
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INCLUDE_GFX
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class Checkbox:public MenuComponent{
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protected:
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bool checked=false;
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ToggleFunc onToggle;
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inline void Toggle(){
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SetChecked(!checked);
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onToggle(ToggleFuncData{*Menu::menus[parentMenu],game,Menu::menus[parentMenu]->components[name],parentComponent,checked});
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}
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public:
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inline Checkbox(geom2d::rect<float>rect,ToggleFunc onToggle,const bool checked=false)
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:MenuComponent(rect,"",[](MenuFuncData data){
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auto checkbox=Component<Checkbox>(data.menu.GetType(),data.component.lock()->GetName());
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checkbox->Toggle();
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return true;
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}),checked(checked),onToggle(onToggle){}
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inline const bool IsChecked()const{
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return checked;
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}
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inline void SetChecked(bool checked){
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this->checked=checked;
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if(Menu::IsCurrentlyActive(parentMenu)){
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if(checked){
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SoundEffect::PlaySFX("Toggle On",SoundEffect::CENTERED);
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}else{
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SoundEffect::PlaySFX("Toggle Off",SoundEffect::CENTERED);
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}
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}
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}
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inline void DrawDecal(ViewPort&window,bool focused)override{
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MenuComponent::DrawDecal(window,focused);
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if(checked){
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const vf2d scale{GetSize()/GFX["checkmark.png"].Sprite()->Size()};
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window.DrawDecal(rect.pos,GFX["checkmark.png"].Decal(),scale);
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}
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}
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}; |