The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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5 lines
339 B
5 lines
339 B
#include "Ability.h"
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Ability::Ability(){};
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Ability::Ability(std::string name,float cooldownTime,int manaCost,Pixel barColor1,Pixel barColor2,bool precastTargetingRequired)
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:name(name),cooldown(0),COOLDOWN_TIME(cooldownTime),manaCost(manaCost),barColor1(barColor1),barColor2(barColor2),precastTargetingRequired(precastTargetingRequired){} |