15 lines
272 B
C++

#pragma once
#include "olcUTIL_Animate2D.h"
namespace sig{
class Animation{
public:
static void InitializeAnimations();
static void SetupPlayerAnimations();
};
}
struct AnimationData{
float frameDuration=0.1f;
Animate2D::Style style=Animate2D::Style::Repeat;
};