15 lines
272 B
C++
15 lines
272 B
C++
#pragma once
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#include "olcUTIL_Animate2D.h"
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namespace sig{
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class Animation{
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public:
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static void InitializeAnimations();
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static void SetupPlayerAnimations();
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};
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}
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struct AnimationData{
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float frameDuration=0.1f;
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Animate2D::Style style=Animate2D::Style::Repeat;
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}; |