The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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Time Trial Idea
Upon completing a stage for the first time, the player is shown the completion time and a record time.
On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
The overworld map will show a new section that says "Completion Time" for any previous completed stages.
Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
For each class and stage combination there will be a "dev time"
Achievements
A Good Night's Rest - Unlock the Camp
Handyman - Unlock Greg the Blacksmith
A Strange Gemstone - Complete Chapter 1
Slime Hunter(100), Killer(250), Slayer(1000)
Slime King
Slime King Destroyer (<1 Minute Kill)
Ursule, Mother of Bears
Ursule, Mother of Bears Destroyer (<1 Minute Kill)
Tough as Steel - Obtain Level 5 on Warrior
Skilled Marksman - Obtain Level 5 on Ranger
Controller of Elements - Obtain Level 5 on Wizard
+5 a Weapon
+5 an Armor piece
+10 an Armor piece
Fully Decked out - Wear a full set of maxed out gear
Beat the Devs - Obtained a Time Medal
Speedrunner - Obtained 11 Time Medals
SetAchievement
File Hash on Save/Load.
Movement still possible when alt-tabbing
KILL_SLIME_1
KILL_SLIME_2
KILL_SLIME_3
CAMP_UNLOCK
BLACKSMITH_UNLOCK
CHAPTER1_COMPLETE
SLIME_KING
SLIME_KING_DESTROYER
URSULE
URSULE_DESTROYER
WARRIOR_LV5
RANGER_LV5
WIZARD_LV5
WEAPON_LV5
ARMOR_LV5
ARMOR_LV10
FULLY_DECKED_OUT
Include a Reset Achievements button in Settings
Enhancing can also trigger the "fully decked out" achievement
============================================
Consider a "killed by player" / "marked by player" flag for monsters to determine if a player gets credit for a monster kill (for achievements)
Make another actions config file for the main build (The app # is different)