The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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1299 lines
20 KiB
1299 lines
20 KiB
Equipment
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{
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Wooden Sword
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{
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Slot = Weapon
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Attack,Crit Rate,Move Spd %
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StatValues[0] = 5,5,0
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StatValues[1] = 10,6,1
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StatValues[2] = 15,7,2
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StatValues[3] = 20,8,3
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StatValues[4] = 25,9,4
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StatValues[5] = 30,10,5
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StatValues[6] = 80,11,6
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StatValues[7] = 115,12,7
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StatValues[8] = 150,13,8
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StatValues[9] = 160,14,9
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StatValues[10] = 170,15,10
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Crafting
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{
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Level[1]
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{
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Item[0] = Green Slime Remains,10
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Item[1] = Logs,2
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Item[2] = Blue Slime Remains,4
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Item[3] = Red Slime Remains,3
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Item[4] = Flower Petals,1
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Gold = 50
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,10
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Item[1] = Logs,4
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Gold = 75
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,20
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Item[1] = Logs,5
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Gold = 100
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,20
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Item[1] = Logs,10
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Gold = 125
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}
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Level[5]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
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Gold = 150
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}
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Level[6]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,2
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Item[2] = Blue Slime Remains,2
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Gold = 175
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,3
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Item[2] = Blue Slime Remains,4
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Gold = 200
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}
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Level[8]
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{
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Item[0] = Green Slime Remains,40
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Item[1] = High-Quality Logs,5
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Item[2] = Blue Slime Remains,7
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Gold = 300
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}
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Level[9]
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{
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Item[0] = Green Slime Remains,40
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Item[1] = High-Quality Logs,8
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Item[2] = Blue Slime Remains,10
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Gold = 400
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}
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Level[10]
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{
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Item[0] = Green Slime Remains,50
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Item[1] = High-Quality Logs,10
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Item[2] = Blue Slime Remains,30
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Item[3] = Yellow Slime Remains,5
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Gold = 500
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}
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}
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}
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Wooden Bow
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{
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Slot = Weapon
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Attack,Crit Rate,Move Spd %
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StatValues[0] = 5,5,0
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StatValues[1] = 10,6,1
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StatValues[2] = 15,7,2
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StatValues[3] = 20,8,3
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StatValues[4] = 25,9,4
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StatValues[5] = 30,10,5
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StatValues[6] = 80,11,6
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StatValues[7] = 115,12,7
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StatValues[8] = 150,13,8
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StatValues[9] = 160,14,9
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StatValues[10] = 170,15,10
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Crafting
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{
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Level[1]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[5]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
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Gold = 150
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}
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Level[6]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[8]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[9]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[10]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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}
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}
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Wooden Staff
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{
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Slot = Weapon
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Attack,Crit Rate,Move Spd %
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StatValues[0] = 5,5,0
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StatValues[1] = 10,6,1
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StatValues[2] = 15,7,2
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StatValues[3] = 20,8,3
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StatValues[4] = 25,9,4
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StatValues[5] = 30,10,5
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StatValues[6] = 80,11,6
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StatValues[7] = 115,12,7
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StatValues[8] = 150,13,8
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StatValues[9] = 160,14,9
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StatValues[10] = 170,15,10
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Crafting
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{
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Level[1]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[5]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
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Gold = 150
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}
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Level[6]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[8]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[9]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[10]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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}
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}
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Steel Sword
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{
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Slot = Weapon
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Attack,Crit Rate,Defense
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StatValues[0] = 26,5,5
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StatValues[1] = 31,6,10
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StatValues[2] = 36,7,20
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StatValues[3] = 41,8,30
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StatValues[4] = 46,9,40
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StatValues[5] = 51,10,50
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StatValues[6] = 90,11,60
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StatValues[7] = 120,12,70
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StatValues[8] = 150,13,80
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StatValues[9] = 160,14,90
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StatValues[10] = 170,15,100
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Crafting
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{
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Level[1]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[5]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
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Gold = 150
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}
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Level[6]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[8]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[9]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[10]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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}
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}
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Steel Bow
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{
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Slot = Weapon
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
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StatValues = Attack,Crit Rate,Defense
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StatValues[0] = 26,5,5
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StatValues[1] = 31,6,10
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StatValues[2] = 36,7,20
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StatValues[3] = 41,8,30
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StatValues[4] = 46,9,40
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StatValues[5] = 51,10,50
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StatValues[6] = 90,11,60
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StatValues[7] = 120,12,70
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StatValues[8] = 150,13,80
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StatValues[9] = 160,14,90
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StatValues[10] = 170,15,100
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Crafting
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{
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Level[1]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[5]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
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Gold = 150
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}
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Level[6]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[8]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[9]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[10]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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}
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}
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Steel Staff
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{
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Slot = Weapon
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ItemCategory = Equipment
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# Stat Values of the item based on Enhancement level.
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# See ItemStats.txt for valid stat names
|
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StatValues = Attack,Crit Rate,Defense
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StatValues[0] = 26,5,5
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StatValues[1] = 31,6,10
|
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StatValues[2] = 36,7,20
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StatValues[3] = 41,8,30
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StatValues[4] = 46,9,40
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StatValues[5] = 51,10,50
|
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StatValues[6] = 90,11,60
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StatValues[7] = 120,12,70
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StatValues[8] = 150,13,80
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StatValues[9] = 160,14,90
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StatValues[10] = 170,15,100
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Crafting
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{
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Level[1]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[2]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[3]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[4]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[5]
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{
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Item[0] = Green Slime Remains,30
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Item[1] = High-Quality Logs,1
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Gold = 150
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}
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Level[6]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[7]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[8]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[9]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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Level[10]
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{
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Item[0] = Green Slime Remains,1
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Gold = 1
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}
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}
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}
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Shell Sword
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{
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Slot = Weapon
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ItemCategory = Equipment
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|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Attack,Crit Rate,CDR,Mana
|
|
StatValues[0] = 47,5,0,0
|
|
StatValues[1] = 52,6,2,1
|
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StatValues[2] = 57,7,4,2
|
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StatValues[3] = 62,8,6,3
|
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StatValues[4] = 67,9,8,4
|
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StatValues[5] = 72,10,10,5
|
|
StatValues[6] = 100,11,12,6
|
|
StatValues[7] = 125,12,14,7
|
|
StatValues[8] = 150,13,16,8
|
|
StatValues[9] = 160,14,18,9
|
|
StatValues[10] = 170,15,20,10
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
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}
|
|
Level[2]
|
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
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Gold = 1
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}
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|
Level[3]
|
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
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}
|
|
Level[8]
|
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{
|
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Item[0] = Green Slime Remains,1
|
|
|
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Gold = 1
|
|
}
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|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
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|
Level[10]
|
|
{
|
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Item[0] = Green Slime Remains,1
|
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|
|
Gold = 1
|
|
}
|
|
}
|
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}
|
|
Shell Bow
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Attack,Crit Rate,CDR,Mana
|
|
StatValues[0] = 47,5,0,0
|
|
StatValues[1] = 52,6,2,1
|
|
StatValues[2] = 57,7,4,2
|
|
StatValues[3] = 62,8,6,3
|
|
StatValues[4] = 67,9,8,4
|
|
StatValues[5] = 72,10,10,5
|
|
StatValues[6] = 100,11,12,6
|
|
StatValues[7] = 125,12,14,7
|
|
StatValues[8] = 150,13,16,8
|
|
StatValues[9] = 160,14,18,9
|
|
StatValues[10] = 170,15,20,10
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Shell Staff
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Attack,Crit Rate,CDR,Mana
|
|
StatValues[0] = 47,5,0,0
|
|
StatValues[1] = 52,6,2,1
|
|
StatValues[2] = 57,7,4,2
|
|
StatValues[3] = 62,8,6,3
|
|
StatValues[4] = 67,9,8,4
|
|
StatValues[5] = 72,10,10,5
|
|
StatValues[6] = 100,11,12,6
|
|
StatValues[7] = 125,12,14,7
|
|
StatValues[8] = 150,13,16,8
|
|
StatValues[9] = 160,14,18,9
|
|
StatValues[10] = 170,15,20,10
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Sword
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Attack,Crit Rate
|
|
StatValues[0] = 68,10
|
|
StatValues[1] = 73,12
|
|
StatValues[2] = 78,14
|
|
StatValues[3] = 83,16
|
|
StatValues[4] = 88,18
|
|
StatValues[5] = 93,20
|
|
StatValues[6] = 110,22
|
|
StatValues[7] = 125,24
|
|
StatValues[8] = 150,26
|
|
StatValues[9] = 160,28
|
|
StatValues[10] = 170,30
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Bow
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Attack,Crit Rate
|
|
StatValues[0] = 68,10
|
|
StatValues[1] = 73,12
|
|
StatValues[2] = 78,14
|
|
StatValues[3] = 83,16
|
|
StatValues[4] = 88,18
|
|
StatValues[5] = 93,20
|
|
StatValues[6] = 110,22
|
|
StatValues[7] = 125,24
|
|
StatValues[8] = 150,26
|
|
StatValues[9] = 160,28
|
|
StatValues[10] = 170,30
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Bone Staff
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
StatValues = Attack,Crit Rate
|
|
StatValues[0] = 68,10
|
|
StatValues[1] = 73,12
|
|
StatValues[2] = 78,14
|
|
StatValues[3] = 83,16
|
|
StatValues[4] = 88,18
|
|
StatValues[5] = 93,20
|
|
StatValues[6] = 110,22
|
|
StatValues[7] = 125,24
|
|
StatValues[8] = 150,26
|
|
StatValues[9] = 160,28
|
|
StatValues[10] = 170,30
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Laser Sword
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
|
StatValues = Attack,Crit Rate,Attack Spd
|
|
StatValues[0] = 89,5,0.1
|
|
StatValues[1] = 95,6,0.1
|
|
StatValues[2] = 101,7,0.1
|
|
StatValues[3] = 107,8,0.1
|
|
StatValues[4] = 113,9,0.1
|
|
StatValues[5] = 119,10,0.1
|
|
StatValues[6] = 130,11,0.1
|
|
StatValues[7] = 140,12,0.1
|
|
StatValues[8] = 150,13,0.1
|
|
StatValues[9] = 160,14,0.1
|
|
StatValues[10] = 170,15,0.1
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Plasma Bow
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
|
StatValues = Attack,Crit Rate,Attack Spd
|
|
StatValues[0] = 89,5,0.1
|
|
StatValues[1] = 95,6,0.1
|
|
StatValues[2] = 101,7,0.1
|
|
StatValues[3] = 107,8,0.1
|
|
StatValues[4] = 113,9,0.1
|
|
StatValues[5] = 119,10,0.1
|
|
StatValues[6] = 130,11,0.1
|
|
StatValues[7] = 140,12,0.1
|
|
StatValues[8] = 150,13,0.1
|
|
StatValues[9] = 160,14,0.1
|
|
StatValues[10] = 170,15,0.1
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
Unknown Staff
|
|
{
|
|
Slot = Weapon
|
|
ItemCategory = Equipment
|
|
|
|
# Stat Values of the item based on Enhancement level.
|
|
# See ItemStats.txt for valid stat names
|
|
# Attack Speed Increase reduces Cooldown of LeftClick Attacks (0.1 sec in this case)
|
|
StatValues = Attack,Crit Rate,Attack Spd
|
|
StatValues[0] = 89,5,0.1
|
|
StatValues[1] = 95,6,0.1
|
|
StatValues[2] = 101,7,0.1
|
|
StatValues[3] = 107,8,0.1
|
|
StatValues[4] = 113,9,0.1
|
|
StatValues[5] = 119,10,0.1
|
|
StatValues[6] = 130,11,0.1
|
|
StatValues[7] = 140,12,0.1
|
|
StatValues[8] = 150,13,0.1
|
|
StatValues[9] = 160,14,0.1
|
|
StatValues[10] = 170,15,0.1
|
|
|
|
Crafting
|
|
{
|
|
Level[1]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[2]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[3]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[4]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[5]
|
|
{
|
|
Item[0] = Green Slime Remains,30
|
|
Item[1] = High-Quality Logs,1
|
|
|
|
Gold = 150
|
|
}
|
|
Level[6]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[7]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[8]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[9]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
Level[10]
|
|
{
|
|
Item[0] = Green Slime Remains,1
|
|
|
|
Gold = 1
|
|
}
|
|
}
|
|
}
|
|
} |