The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/Campaigns
Quapsel 2f54400e8e more tile presets. 1_2 changed to v2 tileset. 1 year ago
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1_1.tmx Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
1_1_test.tmx Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
1_1_test2.tmx Changed version display string shadow to match other shadow texts. 1 year ago
1_1_v2.png Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
1_1_v2.tmx All animation references now auto-generate from gfx.txt. All animation references in code have been updated. Safemaps now have the ability to reset their contents (currently used for GFX map unloading) since Renderables must be deleted before the engine uninitializes. Slime King jump now has knockback. 1 year ago
1_2.tmx more tile presets. 1_2 changed to v2 tileset. 1 year ago
Boss_1.tmx First Boss Stage + a little work on 1-2 1 year ago
Boss_1_v2.tmx Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago
World_Map.tmx corrected asset filepath 1 year ago