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AdventuresInLestoria
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AdventuresInLestoria
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Adventures in Lestoria
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assets
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config
History
Quapsel
6f342f7403
Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
2024-03-02 18:29:26 +01:00
..
audio
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
2024-02-28 23:09:55 -06:00
classes
Visual Novel character sizing now scales based on image size instead.
2024-01-30 23:47:29 -06:00
gfx
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
2024-02-20 03:47:12 -06:00
items
„Adventures in Lestoria/assets/config/items/Weapons.txt“ ändern
2024-03-01 09:32:09 -06:00
settings
Moved settings related to the game itself into its own settings save file. Emscripten build also saves a separate system settings file in indexeddb. Added checks to prevent menu sounds from playing when the menu is not currently open, but adjusted in a different location in the game. Implemented different button icon sets and a setting to toggle between them. Removed the double button display (caused more confusion and took up more room). Fixed a bug with iterating through navigation groups when a button was removed/disabled from the list. Removed iconscaling dependency based on MenuIconButton sizes.
2024-02-20 03:47:12 -06:00
shops
Traveling merchant randomized data is now saved
2024-02-01 20:38:53 +00:00
story
Fix story pause command to not actually get rid of the story dialog. Release Build 7759.
2024-02-28 19:31:26 -06:00
configuration.txt
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
2024-02-29 03:55:15 -06:00
credits.txt
Remove Resume input helper on the death menu. Add multi-line centering label support. Add credits configuration and credits menu to the game. Release Build 7841. Push game Version to 0.4.
2024-02-29 03:55:15 -06:00
Interface.txt
Added controller compatibility for player inventory window. Release Build 7198.
2024-02-14 20:36:05 -06:00
levels.txt
Mouse auto aim mode no longer occurs if a mouse button is held down but the mouse hasn't moved for 2 or more seconds. Fix bug with background sound not respecting BGM volume during fade-in / fade-out. Fix non-combat sound effects not playing while on the title screen. Combine unused foresty stems for now. Add in follow-directions for defensive abilities when using controller or keyboard inputs as well as an inversion direction flag. These are desirable for the retreat types since aiming defensives towards the target is not what the player prefers. Limited pathfinding frequency for monsters and wizard pathfinding ability. Fixed bug with shared pointer being passed into two separate inventories, causing double item duplication everytime a stackable item was added to the player's inventory. Release Build 7795.
2024-02-28 23:09:55 -06:00
Monsters.txt
„Adventures in Lestoria/assets/config/Monsters.txt“ ändern
2024-03-01 09:24:54 -06:00
MonsterStrategies.txt
Changed Slime King jump Behaviour in Phase 2 and 3 of the Boss fight. Jumps are now way easier to dodge. It should be possible on every class to win this fight without getting hit.
2024-03-02 18:29:26 +01:00
NPCs.txt
Sherman's menu integrated. Added NPC display names above the characters.
2024-01-29 22:45:06 -06:00
Player.txt
Fix up new stages, configure stage plates, add bonus boss stage, add levels to configuration files. Change Class selection window to include an online character checkbox to toggle between online and offline saving. Fix online/offline file IDs that were incorrectly loading due to no callbacks for async file retrieval.
2024-01-27 10:34:56 -06:00