The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
4.6 KiB
120 lines
4.6 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2023 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#pragma once
|
|
|
|
#include "MenuComponent.h"
|
|
#include "AdventuresInLestoria.h"
|
|
#include "Error.h"
|
|
|
|
INCLUDE_game
|
|
INCLUDE_GFX
|
|
|
|
class Slider:public MenuComponent{
|
|
bool dragging=false;
|
|
float&val; //0.f-1.f
|
|
std::pair<int,int>minMaxDisplayValues;
|
|
|
|
//A slider component with a right-aligned label to the left, and a value display on the right-hand side.
|
|
//valRef is between 0-1.
|
|
//minMaxDisplayValues are visual only.
|
|
inline Slider(const geom2d::rect<float>&rect,const std::string&label,float&valRef,const std::pair<int,int>&minMaxDisplayValues={0,100},const ButtonAttr&attributes=ButtonAttr::NONE)
|
|
:MenuComponent(rect,label,DO_NOTHING,attributes),val(valRef),minMaxDisplayValues(minMaxDisplayValues){
|
|
if(minMaxDisplayValues.first>minMaxDisplayValues.second)ERR(std::format("WARNING! The first value provided for component {} is greater than the second! {} > {}",name,minMaxDisplayValues.first,minMaxDisplayValues.second));
|
|
}
|
|
|
|
//Gets the absolute X position of the slider.
|
|
float GetSliderX(){
|
|
return rect.pos.x+rect.size.x*val;
|
|
}
|
|
|
|
float GetSliderVal(float x){
|
|
return (x-rect.pos.x)/rect.size.x;
|
|
}
|
|
|
|
int GetValueDisplay(){
|
|
int diff=minMaxDisplayValues.second-minMaxDisplayValues.first;
|
|
return diff*val+minMaxDisplayValues.first;
|
|
}
|
|
|
|
inline virtual void Update(AiL*game)override final{
|
|
MenuComponent::Update(game);
|
|
if(disabled)return;
|
|
|
|
if(hovered&&(game->KEY_CONFIRM.Pressed()||game->GetMouse(Mouse::LEFT).bPressed)){
|
|
dragging=true;
|
|
}
|
|
|
|
if(dragging){
|
|
if(Menu::UsingMouseNavigation()){
|
|
val=GetSliderVal(game->GetMouseX());
|
|
}else{
|
|
if(game->KEY_LEFT.Held()){
|
|
val-=1.f*game->GetElapsedTime();
|
|
}
|
|
if(game->KEY_RIGHT.Held()){
|
|
val+=1.f*game->GetElapsedTime();
|
|
}
|
|
}
|
|
val=std::clamp(val,0.f,1.f);
|
|
|
|
if(game->KEY_CONFIRM.Released()||game->GetMouse(Mouse::LEFT).bReleased){
|
|
dragging=false;
|
|
}
|
|
}
|
|
}
|
|
|
|
inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
|
|
Pixel backCol=PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F);
|
|
if(grayedOut){
|
|
backCol=DARK_GREY;
|
|
}
|
|
|
|
vf2d labelSize=game->GetTextSizeProp(label);
|
|
window.DrawShadowStringPropDecal({rect.pos.x-2-labelSize.x,rect.pos.y+rect.size.y/2-labelSize.y/2},label);
|
|
|
|
window.FillRectDecal({rect.pos.x,rect.pos.y+rect.size.y/2-1},{rect.size.x,2});
|
|
|
|
window.DrawRotatedDecal({GetSliderX(),rect.pos.y+rect.size.y/2},GFX["circle.png"].Decal(),0.f,vf2d(GFX["circle.png"].Sprite()->Size())/2.f,{2.f,2.f},backCol);
|
|
|
|
std::string valDisplayText=std::to_string(GetValueDisplay());
|
|
vf2d valDisplayTextSize=game->GetTextSize(valDisplayText);
|
|
vf2d valDisplayOutlinePos={rect.pos.x+rect.size.x+2,rect.pos.y};
|
|
window.DrawRectDecal(valDisplayOutlinePos,valDisplayTextSize+vf2d{4,4});
|
|
window.DrawShadowStringDecal(valDisplayOutlinePos+vf2d{2,2},valDisplayText);
|
|
}
|
|
}; |