The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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64 lines
2.9 KiB
64 lines
2.9 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuIconButton.h"
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#include "DEFINES.h"
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INCLUDE_game
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INCLUDE_ANIMATION_DATA
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class MenuAnimatedIconButton:public MenuIconButton{
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protected:
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std::string animation;
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private:
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float animationTime=0;
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public:
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inline MenuAnimatedIconButton(geom2d::rect<float>rect,std::string animation,MenuFunc onClick,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuIconButton(rect,nullptr,onClick,attributes),animation(animation){}
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protected:
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virtual inline void Update(AiL*game)override{
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MenuIconButton::Update(game);
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animationTime+=game->GetElapsedTime();
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}
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virtual inline void DrawDecal(ViewPort&window,bool focused)override{
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MenuComponent::DrawDecal(window,focused); //Skipping to MenuComponent's DrawDecal is INTENTIONAL! The way we draw animations is different from static images, we skip over MenuIconButton's draw!
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Decal*spr=ANIMATION_DATA[animation].GetFrame(animationTime).GetSourceImage()->Decal();
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geom2d::rect<int>sprRect=ANIMATION_DATA[animation].GetFrame(animationTime).GetSourceRect();
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window.DrawPartialDecal(rect.middle()-sprRect.size/2,spr,sprRect.pos,sprRect.size);
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}
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}; |