The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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177 lines
10 KiB
177 lines
10 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "CppUnitTest.h"
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#include "AdventuresInLestoria.h"
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#include "Tutorial.h"
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#include <random>
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#include <format>
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#include "ItemDrop.h"
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#include "DamageNumber.h"
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#include <ranges>
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using namespace Microsoft::VisualStudio::CppUnitTestFramework;
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INCLUDE_GFX
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INCLUDE_ITEM_DATA
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INCLUDE_DAMAGENUMBER_LIST
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INCLUDE_INITIALIZEGAMECONFIGURATIONS
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extern std::mt19937 rng;
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namespace EngineTests
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{
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TEST_CLASS(EngineTest)
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{
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public:
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std::unique_ptr<AiL>testGame;
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InputGroup testKeyboardInput;
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Player*player;
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HWButton*testKey;
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TEST_METHOD_INITIALIZE(PlayerInitialize){
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InitializeGameConfigurations();
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rng=std::mt19937{57189U};//Establish a fixed random seed on setup so the exact same results are generated every test run.
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testGame.reset(new AiL(true));
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ItemAttribute::Initialize();
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ItemInfo::InitializeItems();
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testGame->InitializeGraphics();
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testGame->InitializeClasses();
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sig::Animation::InitializeAnimations();
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testGame->InitializeDefaultKeybinds();
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testGame->InitializePlayer();
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sig::Animation::SetupPlayerAnimations();
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Menu::InitializeMenus();
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Tutorial::Initialize();
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Stats::InitializeDamageReductionTable();
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GameState::Initialize();
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GameState::STATE=GameState::states.at(States::State::GAME_RUN);
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#pragma region Setup a fake test map and test monster
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game->MAP_DATA["CAMPAIGN_1_1"];
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ItemDrop::ClearDrops();
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MonsterData testMonsterData{"TestName","Test Monster",1000,10,5,{MonsterDropData{"Health Potion",100.f,1,1}},200.f};
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MONSTER_DATA["TestName"]=testMonsterData;
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#pragma endregion
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testGame->ResetLevelStates();
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player=testGame->GetPlayer();
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//Setup key "0" as a test input
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testKeyboardInput.AddKeybind(Input{InputType::KEY,0});
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testKey=testGame->GetKeyboardState(0);
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testGame->olc_UpdateKeyFocus(true); //Force the game to be "focused" for tests. Required if we want keyboard inputs to work.
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Menu::themes.SetInitialized();
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GFX.SetInitialized();
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DAMAGENUMBER_LIST.clear();
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}
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TEST_METHOD_CLEANUP(CleanupTests){
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testGame->EndGame();
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testGame->OnUserUpdate(0.f);
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}
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TEST_METHOD(StripColorTest){
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std::string noColCode{"Hello World!"};
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Assert::AreEqual("Hello World!"s,testGame->stripCol(noColCode),L"Function should not strip out any text when there's no color codes.");
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std::string leadingColCode{"#FFFFFFHello World!"};
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Assert::AreEqual("Hello World!"s,testGame->stripCol(leadingColCode),L"Function should strip out all color codes.");
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std::string extraColCodes{"#FFFFFFHello #00FF00World!"};
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Assert::AreEqual("Hello World!"s,testGame->stripCol(extraColCodes),L"Function should strip out all color codes.");
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std::u32string u32noColCode{noColCode.begin(),noColCode.end()};
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std::u32string u32noColCodeResult{testGame->stripCol(u32noColCode)};
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Assert::AreEqual("Hello World!"s,std::string{u32noColCodeResult.begin(),u32noColCodeResult.end()},L"Function should not strip out any text when there's no color codes.");
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std::u32string u32leadingColCode{noColCode.begin(),noColCode.end()};
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std::u32string u32leadingColCodeResult{testGame->stripCol(u32leadingColCode)};
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Assert::AreEqual("Hello World!"s,std::string{u32leadingColCodeResult.begin(),u32leadingColCodeResult.end()},L"Function should strip out all color codes.");
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std::u32string u32extraColCodes{extraColCodes.begin(),extraColCodes.end()};
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std::u32string u32extraColCodesResult{testGame->stripCol(u32extraColCodes)};
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Assert::AreEqual("Hello World!"s,std::string{u32extraColCodesResult.begin(),u32extraColCodesResult.end()},L"Function should strip out all color codes.");
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}
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TEST_METHOD(StripLeadingColorTest){
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std::string noColCode{"Hello World!"};
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Assert::AreEqual("Hello World!"s,testGame->stripLeadingCol(noColCode),L"Function should not strip out any text when there's no color codes.");
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std::string leadingColCode{"#FFFFFFHello World!"};
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Assert::AreEqual("Hello World!"s,testGame->stripLeadingCol(leadingColCode),L"Function should strip out color code at beginning of text.");
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std::string extraColCodes{"#FFFFFFHello #00FF00World!"};
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Assert::AreEqual("Hello #00FF00World!"s,testGame->stripLeadingCol(extraColCodes),L"Function should only strip out color code at beginning of text.");
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std::u32string u32noColCode{noColCode.begin(),noColCode.end()};
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std::u32string u32noColCodeResult{testGame->stripLeadingCol(u32noColCode)};
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Assert::AreEqual("Hello World!"s,std::string{u32noColCodeResult.begin(),u32noColCodeResult.end()},L"Function should not strip out any text when there's no color codes.");
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std::u32string u32leadingColCode{noColCode.begin(),noColCode.end()};
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std::u32string u32leadingColCodeResult{testGame->stripLeadingCol(u32leadingColCode)};
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Assert::AreEqual("Hello World!"s,std::string{u32leadingColCodeResult.begin(),u32leadingColCodeResult.end()},L"Function should strip out color code at beginning of text.");
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std::u32string u32extraColCodes{extraColCodes.begin(),extraColCodes.end()};
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std::u32string u32extraColCodesResult{testGame->stripLeadingCol(u32extraColCodes)};
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Assert::AreEqual("Hello #00FF00World!"s,std::string{u32extraColCodesResult.begin(),u32extraColCodesResult.end()},L"Function should only strip out color code at beginning of text.");
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}
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TEST_METHOD(GetFinalRenderColorTest){
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Assert::AreEqual(WHITE.n,testGame->GetFinalRenderColor(WHITE,"Hello World!").n,L"Should use source color as there's no HTML color code.");
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Assert::AreEqual(BLUE.n,testGame->GetFinalRenderColor(WHITE,"#0000FFHello World!").n,L"Should use color in string since it has a leading HTML color code.");
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Assert::AreEqual(BLUE.n,testGame->GetFinalRenderColor(WHITE,"#0000FFHello #00FF00World!").n,L"Should use color in string since it has a leading HTML color code.");
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Assert::AreEqual(WHITE.n,testGame->GetFinalRenderColor(WHITE,"Hello #00FF00World!").n,L"Should use source color since there's no leading HTML color code.");
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std::string testStr{"Hello World!"};
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std::u32string u32testStr{testStr.begin(),testStr.end()};
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Assert::AreEqual(WHITE.n,testGame->GetFinalRenderColor(WHITE,testStr).n,L"Should use source color as there's no HTML color code.");
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std::string colorCodeStr{"#0000FFHello World!"};
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std::u32string u32colorCodeStr{colorCodeStr.begin(),colorCodeStr.end()};
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Assert::AreEqual(BLUE.n,testGame->GetFinalRenderColor(WHITE,colorCodeStr).n,L"Should use color in string since it has a leading HTML color code.");
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std::string extraColorCodeStr{"#0000FFHello #00FF00World!"};
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std::u32string u32extraColorCodeStr{extraColorCodeStr.begin(),extraColorCodeStr.end()};
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Assert::AreEqual(BLUE.n,testGame->GetFinalRenderColor(WHITE,extraColorCodeStr).n,L"Should use color in string since it has a leading HTML color code.");
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std::string middleColorCodeStr{"Hello #00FF00World!"};
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std::u32string u32middleColorCodeStr{middleColorCodeStr.begin(),middleColorCodeStr.end()};
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Assert::AreEqual(WHITE.n,testGame->GetFinalRenderColor(WHITE,middleColorCodeStr).n,L"Should use source color since there's no leading HTML color code.");
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}
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TEST_METHOD(UtilMapRangeTest){
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Assert::AreEqual(0.f,util::map_range<float>(0.f,0,100,0,100),L"0 in input range 0-100 output range 0-100 maps to 0");
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Assert::AreEqual(100.f,util::map_range<float>(100.f,0,100,0,100),L"100 in input range 0-100 output range 0-100 maps to 100");
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Assert::AreEqual(50.f,util::map_range<float>(50.f,0,100,0,100),L"50 in input range 0-100 output range 0-100 maps to 100");
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Assert::AreEqual(0.f,util::map_range<float>(0.f,0,50,0,100),L"0 in input range 0-50 output range 0-100 maps to 0");
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Assert::AreEqual(200.f,util::map_range<float>(100.f,0,50,0,100),L"100 in input range 0-50 output range 0-100 maps to 200");
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Assert::AreEqual(100.f,util::map_range<float>(50.f,0,50,0,100),L"50 in input range 0-50 output range 0-100 maps to 100");
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Assert::AreEqual(100.f,util::map_range<float>(0.f,0,100,100,200),L"0 in input range 0-100 output range 100-200 maps to 100");
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Assert::AreEqual(200.f,util::map_range<float>(100.f,0,100,100,200),L"100 in input range 0-100 output range 100-200 maps to 200");
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Assert::AreEqual(150.f,util::map_range<float>(50.f,0,100,100,200),L"50 in input range 0-100 output range 100-200 maps to 150");
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Assert::AreEqual(0.f,util::map_range<float>(0.f,50,100,100,200),L"0 in input range 50-100 output range 100-200 maps to 0");
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Assert::AreEqual(200.f,util::map_range<float>(100.f,50,100,100,200),L"100 in input range 50-100 output range 100-200 maps to 200");
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Assert::AreEqual(100.f,util::map_range<float>(50.f,50,100,100,200),L"50 in input range 50-100 output range 100-200 maps to 100");
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}
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};
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} |