The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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February 28th -> Begin Internal Game Playtesting
March 6th -> Discord/Friend Playtesting
March 30th -> Public Demo Release
1_7 green slime spawn = one of the slimes is stuck in an object on spawn
end of worldmap is visible. needs to be extended a little bit
distance on 1_1 between first and second Enemy spawn feels to empty
battle shout slow range and effectivity needs a buff
Materials for initial craft seems to be wrong? need to recheck
do we need a minimap? (maybe with fog of war?) Maybe polling that once testing with more people.
should gemstones dropp from boss stages aswell? (Maybe lower droprate?)
chasing blue slime as warrior aint no fun, nerf there move spd (-5% maybe?)
feature to lock accesoires to protect them from selling would be nice
When opening craft/buy/sell menu, default to the appropriate button.
Pressing back on the Select button of the equip menu causes you to exit the menu.
Funny text colors with text color override on blacksmith menu
Toggle for displaying error messages
Bridge drop shadow (1-1)
Collision tiles added for water areas.
Typo in Greg's Dialog (Story II)
Make 'Leave Area' in pause menu work for camp
Level Up shows Health + and Atk + Indicators
Ranger Backdash range buff?
Ranger Hairstyle (Hair Down)