The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
79 lines
3.4 KiB
79 lines
3.4 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2018 - 2023 OneLoneCoder.com
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2023 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#pragma once
|
|
#include "MenuComponent.h"
|
|
#include "DEFINES.h"
|
|
#include "Crawler.h"
|
|
#include "util.h"
|
|
|
|
INCLUDE_game
|
|
|
|
class MenuLabel:public MenuComponent{
|
|
private:
|
|
int scale=1;
|
|
protected:
|
|
bool shadow=false;
|
|
bool centered=true;
|
|
public:
|
|
inline MenuLabel(MenuType parent,geom2d::rect<float>rect,std::string label,int scale=1,ComponentAttr attributes=ComponentAttr::NONE)
|
|
:MenuComponent(parent,rect,label,MenuFunc{},ButtonAttr::UNSELECTABLE|ButtonAttr::UNSELECTABLE_VIA_KEYBOARD),scale(scale),centered(!(attributes&ComponentAttr::LEFT_ALIGN)),shadow(attributes&ComponentAttr::SHADOW){
|
|
border=attributes&ComponentAttr::OUTLINE;
|
|
this->background=attributes&ComponentAttr::BACKGROUND;
|
|
showDefaultLabel=false;
|
|
}
|
|
inline void SetLabel(std::string text){
|
|
label=text;
|
|
}
|
|
protected:
|
|
virtual void inline Update(Crawler*game)override{
|
|
MenuComponent::Update(game);
|
|
}
|
|
virtual void inline Draw(Crawler*game,vf2d parentPos)override{
|
|
MenuComponent::Draw(game,parentPos);
|
|
std::string wrappedText=util::WrapText(game,label,int(rect.size.x),true,{float(scale),float(scale)});
|
|
vf2d drawPos=parentPos+rect.middle()-vf2d{game->GetTextSizeProp(wrappedText)}*float(scale)/2; //Assume centered.
|
|
if(!centered){
|
|
drawPos=vf2d{rect.pos.x+2,rect.middle().y-game->GetTextSizeProp(wrappedText).y/2}+parentPos; //We should at least vertically align here.
|
|
}
|
|
if(shadow){
|
|
game->DrawShadowStringProp(drawPos,wrappedText,WHITE,BLACK,{float(scale),float(scale)});
|
|
}else{
|
|
game->DrawStringProp(drawPos,wrappedText,WHITE,scale);
|
|
}
|
|
}
|
|
}; |