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Campaigns
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Fixed a tree that wasn't in the upper foreground layer. Release build 594 created.
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1 year ago |
maps
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Staircase incremental movement implemented.
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1 year ago |
battlecry_effect.png
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Implemented Battlecry. Debuff/Buff modifiers. Fixed bug where player can auto attack during a ground slam.
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1 year ago |
block.png
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Implemented blocking. Made player abilities dynamic instead of fixed for class expansion preparation.
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1 year ago |
c30010.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
chain_lightning.png
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Added lightning bolt attack, added emitter system
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1 year ago |
circle.png
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
circle_outline.png
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Adjusted shoot afar AI to account for collision tiles.
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1 year ago |
energy_bolt.png
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Wizard energy bolt attack implemented.
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1 year ago |
energy_particle.png
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Wizard energy bolt attack implemented.
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1 year ago |
ground-slam-attack-back.png
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Implement ground slam animation
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1 year ago |
ground-slam-attack-front.png
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Implement ground slam animation
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1 year ago |
heart.ico
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Include game icon in executable and game window (such a PITA)
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1 year ago |
heart.png
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Added health indicator
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1 year ago |
kiwami64-v1-1x.png
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Upload files to 'Crawler/assets'
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1 year ago |
lightning_bolt.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part1.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part2.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part3.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_bolt_part4.png
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Added lightning bolt attack, added emitter system
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1 year ago |
lightning_splash_effect.png
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Added lightning bolt attack, added emitter system
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1 year ago |
mana.png
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Mana implemented. When not enough mana is available for an ability, a notification appears.
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1 year ago |
meteor.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
meteor.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
nico-ranger.png
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
nico-ranger.xcf
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Add new class sprites
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1 year ago |
nico-ranger2.xcf
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All underlying class differences now applied to code. Preparation for other class implementations. Implemented class swapping via mouse wheel.
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1 year ago |
nico-warrior.png
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
nico-warrior.xcf
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Sonic Slash implemented for Warrior. Build updated w/new features.
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1 year ago |
nico-wizard.png
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
nico-wizard.xcf
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Add in inherited class structure for effects, so effects can have customized behaviors.
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1 year ago |
palette.css
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Add new class sprites
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1 year ago |
palette.txt
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Add new class sprites
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1 year ago |
slime.png
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Re-center slimes
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1 year ago |
sonicslash.png
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Add Sonic Slash graphics. Fixed Issue #8 such that larger enemies are no longer affected by Battlecry.
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1 year ago |
splash_effect.png
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Add energy bolt splash effect and fade out.
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1 year ago |