The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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176 lines
8.3 KiB
176 lines
8.3 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Monster.h"
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#include "DEFINES.h"
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#include "olcUTIL_DataFile.h"
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INCLUDE_DATA
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INCLUDE_STRATEGY_DATA
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std::string Monster::STRATEGY::ERR{};
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void Monster::InitializeStrategies(){
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STRATEGY_DATA.insert("Run Towards",Monster::STRATEGY::RUN_TOWARDS);
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STRATEGY_DATA.insert("Shoot Afar",Monster::STRATEGY::SHOOT_AFAR);
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STRATEGY_DATA.insert("Turret",Monster::STRATEGY::TURRET);
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STRATEGY_DATA.insert("Slime King",Monster::STRATEGY::SLIMEKING);
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STRATEGY_DATA.insert("Run Away",Monster::STRATEGY::RUN_AWAY);
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STRATEGY_DATA.insert("Frog",Monster::STRATEGY::FROG);
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STRATEGY_DATA.insert("Wolf",Monster::STRATEGY::WOLF);
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STRATEGY_DATA.insert("Bear",Monster::STRATEGY::BEAR);
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STRATEGY_DATA.insert("Ursule",Monster::STRATEGY::URSULE);
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STRATEGY_DATA.insert("NPC",Monster::STRATEGY::NPC);
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STRATEGY_DATA.insert("Boar",Monster::STRATEGY::BOAR);
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STRATEGY_DATA.insert("Goblin Dagger",Monster::STRATEGY::GOBLIN_DAGGER);
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STRATEGY_DATA.insert("Goblin Bow",Monster::STRATEGY::GOBLIN_BOW);
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STRATEGY_DATA.insert("Goblin Boar Rider",Monster::STRATEGY::GOBLIN_BOAR_RIDER);
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STRATEGY_DATA.insert("Goblin Bomb",Monster::STRATEGY::GOBLIN_BOMB);
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STRATEGY_DATA.insert("Hawk",Monster::STRATEGY::HAWK);
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STRATEGY_DATA.insert("Stone Elemental",Monster::STRATEGY::STONE_ELEMENTAL);
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STRATEGY_DATA.insert("Zephy",Monster::STRATEGY::ZEPHY);
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STRATEGY_DATA.insert("Major Hawk",Monster::STRATEGY::MAJOR_HAWK);
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STRATEGY_DATA.insert("Do Nothing",Monster::STRATEGY::DONOTHING);
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STRATEGY_DATA.insert("Stone Golem",Monster::STRATEGY::STONE_GOLEM);
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STRATEGY_DATA.insert("Breaking Pillar",Monster::STRATEGY::BREAKING_PILLAR);
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STRATEGY_DATA.SetInitialized();
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}
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int Monster::STRATEGY::_GetInt(Monster&m,std::string param,std::string strategy,int index){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return float(DATA["NPCs"][m.name].GetProperty(param).GetInt(index));
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return DATA["Monsters"][m.name].GetProperty(param).GetInt(index);
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return DATA["MonsterStrategy"][strategy].GetProperty(param).GetInt(index);
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}else{
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ERR(std::format("Monster {} trying to read non-existent Integer Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING!",m.GetName(),param,index,strategy));
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return{};
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}
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}
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float Monster::STRATEGY::_GetFloat(Monster&m,std::string param,std::string strategy,int index){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return float(DATA["NPCs"][m.name].GetProperty(param).GetReal(index));
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return float(DATA["Monsters"][m.name].GetProperty(param).GetReal(index));
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return float(DATA["MonsterStrategy"][strategy].GetProperty(param).GetReal(index));
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}else{
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ERR(std::format("Monster {} trying to read non-existent Float Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING!",m.GetName(),param,index,strategy))
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return{};
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}
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}
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const std::string&Monster::STRATEGY::_GetString(Monster&m,std::string param,std::string strategy,int index){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return DATA["NPCs"][m.name].GetProperty(param).GetString(index);
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return DATA["Monsters"][m.name].GetProperty(param).GetString(index);
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return DATA["MonsterStrategy"][strategy].GetProperty(param).GetString(index);
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}else{
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ERR(std::format("Monster {} trying to read non-existent String Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING!",m.GetName(),param,index,strategy))
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return ERR;
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}
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}
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vf2d Monster::STRATEGY::_GetVec(Monster&m,std::string param,std::string strategy,int index){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return {DATA["NPCs"][m.name].GetProperty(param).GetReal(index),DATA["NPCs"][m.name].GetProperty(param).GetReal(index+1)};
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return {DATA["Monsters"][m.name].GetProperty(param).GetReal(index),DATA["Monsters"][m.name].GetProperty(param).GetReal(index+1)};
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return {DATA["MonsterStrategy"][strategy].GetProperty(param).GetReal(index),DATA["MonsterStrategy"][strategy].GetProperty(param).GetReal(index+1)};
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}else{
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ERR(std::format("Monster {} trying to read non-existent Vf2d Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING!",m.GetName(),param,index,strategy))
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return{};
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}
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}
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const datafile&Monster::STRATEGY::_Get(Monster&m,std::string param,std::string strategy){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return DATA["NPCs"][m.name].GetProperty(param);
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return DATA["Monsters"][m.name].GetProperty(param);
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return DATA["MonsterStrategy"][strategy].GetProperty(param);
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}else{
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ERR(std::format("Monster {} trying to read non-existent Data Property {} for Strategy {}",m.GetName(),param,strategy));
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return DATA;
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}
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}
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Pixel Monster::STRATEGY::_GetPixel(Monster&m,std::string param,std::string strategy,int index){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return DATA["NPCs"][m.name].GetProperty(param).GetPixel(index);
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return DATA["Monsters"][m.name].GetProperty(param).GetPixel(index);
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return DATA["MonsterStrategy"][strategy].GetProperty(param).GetPixel(index);
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}else{
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ERR(std::format("Monster {} trying to read non-existent Pixel Property {}[{}] for Strategy {}. THIS SHOULD NOT BE HAPPENING!",m.GetName(),param,index,strategy))
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return{};
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}
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}
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float Monster::STRATEGY::_GetPixels(Monster&m,std::string param,std::string strategy,int index){
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if(m.IsNPC()&&DATA["NPCs"][m.name].HasProperty(param)){
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return DATA["NPCs"][m.name].GetProperty(param).GetReal(index)/100.f*24;
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}else
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if(!m.IsNPC()&&DATA["Monsters"][m.name].HasProperty(param)){
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return DATA["Monsters"][m.name].GetProperty(param).GetReal(index)/100.f*24;
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}else
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if(DATA["MonsterStrategy"][strategy].HasProperty(param)){
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return DATA["MonsterStrategy"][strategy].GetProperty(param).GetReal(index)/100.f*24;
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}else{
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ERR(std::format("Monster {} trying to read non-existent Real Property {}[{}] (for pixel conversion) for Strategy {}. THIS SHOULD NOT BE HAPPENING!",m.GetName(),param,index,strategy))
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return{};
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}
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}
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void Monster::STRATEGY::RUN_STRATEGY(Monster&m,float fElapsedTime){
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m.GetStrategy()(m,fElapsedTime,m.strategy);
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} |