The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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130 lines
7.1 KiB
130 lines
7.1 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Buff.h"
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#include "Player.h"
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#include "Monster.h"
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Buff::Buff(std::variant<Player*,std::weak_ptr<Monster>>attachedTarget,BuffType type,float duration,float intensity)
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:attachedTarget(attachedTarget),type(type),duration(duration),intensity(intensity){}
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Buff::Buff(std::variant<Player*,std::weak_ptr<Monster>>attachedTarget,BuffType type,float duration,float intensity,std::set<ItemAttribute> attr)
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:attachedTarget(attachedTarget),type(type),duration(duration),intensity(intensity),attr(attr){}
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Buff::Buff(std::variant<Player*,std::weak_ptr<Monster>>attachedTarget,BuffType type,float duration,float intensity,std::set<std::string> attr)
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:attachedTarget(attachedTarget),type(type),duration(duration),intensity(intensity){
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for(const std::string&s:attr){
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this->attr.insert(ItemAttribute::attributes.at(s));
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}
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}
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Buff::Buff(std::variant<Player*,std::weak_ptr<Monster>>attachedTarget,BuffRestorationType type,BuffOverTimeType::BuffOverTimeType overTimeType,float duration,float intensity,float timeBetweenTicks,PlayerBuffExpireCallbackFunction expireCallbackFunc)
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:Buff(attachedTarget,type,overTimeType,duration,intensity,timeBetweenTicks){
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playerBuffCallbackFunc=expireCallbackFunc;
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}
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Buff::Buff(std::variant<Player*,std::weak_ptr<Monster>>attachedTarget,BuffRestorationType type,BuffOverTimeType::BuffOverTimeType overTimeType,float duration,float intensity,float timeBetweenTicks,MonsterBuffExpireCallbackFunction expireCallbackFunc)
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:Buff(attachedTarget,type,overTimeType,duration,intensity,timeBetweenTicks){
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monsterBuffCallbackFunc=expireCallbackFunc;
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}
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Buff::Buff(std::variant<Player*,std::weak_ptr<Monster>>attachedTarget,BuffRestorationType type,BuffOverTimeType::BuffOverTimeType overTimeType,float duration,float intensity,float timeBetweenTicks)
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:attachedTarget(attachedTarget),duration(duration),intensity(intensity),nextTick(duration-timeBetweenTicks),timeBetweenTicks(timeBetweenTicks),overTimeType(overTimeType){
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switch(type){
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case BuffRestorationType::ONE_OFF:{
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this->type=ONE_OFF;
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}break;
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case BuffRestorationType::OVER_TIME:{
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this->type=OVER_TIME;
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}break;
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case BuffRestorationType::OVER_TIME_DURING_CAST:{
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this->type=OVER_TIME_DURING_CAST;
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}break;
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}
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}
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void Buff::Update(AiL*game,float fElapsedTime){
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duration-=fElapsedTime;
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if(enabled&&overTimeType.has_value()&&nextTick>0&&duration<nextTick){
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BuffTick(game,fElapsedTime);
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nextTick-=timeBetweenTicks;
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if(type==ONE_OFF)enabled=false;
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}
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}
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void Buff::BuffTick(AiL*game,float fElapsedTime){
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if(!overTimeType.has_value())ERR("WARNING! Trying to run BuffTick without a valid over time type provided! THIS SHOULD NOT BE HAPPENING!");
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using enum BuffOverTimeType::BuffOverTimeType;
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const auto OwnerIsPlayer=[&](){return std::holds_alternative<Player*>(attachedTarget);};
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const auto OwnerIsMonster=[&](){return std::holds_alternative<std::weak_ptr<Monster>>(attachedTarget);};
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const auto MonsterIsValid=[&](){return !std::get<std::weak_ptr<Monster>>(attachedTarget).expired();};
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const auto GetPlayer=[&](){return std::get<Player*>(attachedTarget);};
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const auto GetMonster=[&](){return std::get<std::weak_ptr<Monster>>(attachedTarget).lock();};
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switch(int(overTimeType.value())){
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case HP_RESTORATION:{
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if(OwnerIsPlayer())GetPlayer()->Heal(intensity);
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else if(OwnerIsMonster()){if(MonsterIsValid())GetMonster()->Heal(intensity);}
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else ERR("WARNING! Buff Over Time attached Target is somehow not a Player nor a Monster Pointer! THIS SHOULD NOT BE HAPPENING!")
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}break;
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case MP_RESTORATION:{
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if(OwnerIsPlayer())GetPlayer()->RestoreMana(intensity);
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else if(OwnerIsMonster())ERR("WARNING! Monsters don't have mana, this functionality is not supported!")
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else ERR("WARNING! Buff Over Time attached Target is somehow not a Player nor a Monster Pointer! THIS SHOULD NOT BE HAPPENING!")
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}break;
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case HP_PCT_RESTORATION:{
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if(OwnerIsPlayer())GetPlayer()->Heal(GetPlayer()->GetMaxHealth()*intensity/100.f);
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else if(OwnerIsMonster()){if(MonsterIsValid())GetMonster()->Heal(GetMonster()->GetMaxHealth()*intensity/100.f);}
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else ERR("WARNING! Buff Over Time attached Target is somehow not a Player nor a Monster Pointer! THIS SHOULD NOT BE HAPPENING!")
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}break;
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case MP_PCT_RESTORATION:{
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if(OwnerIsPlayer())GetPlayer()->RestoreMana(GetPlayer()->GetMaxMana()*intensity/100.f);
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else if(OwnerIsMonster()){ERR("WARNING! Monsters don't have mana, this functionality is not supported!")}
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else ERR("WARNING! Buff Over Time attached Target is somehow not a Player nor a Monster Pointer! THIS SHOULD NOT BE HAPPENING!")
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}break;
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case HP_DAMAGE_OVER_TIME:{
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if(OwnerIsPlayer())GetPlayer()->Hurt(intensity,GetPlayer()->OnUpperLevel(),GetPlayer()->GetZ(),HurtFlag::DOT);
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else if(OwnerIsMonster()){if(MonsterIsValid())GetMonster()->Hurt(intensity,GetMonster()->OnUpperLevel(),GetMonster()->GetZ(),HurtFlag::DOT);}
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else ERR("WARNING! Buff Over Time attached Target is somehow not a Player nor a Monster Pointer! THIS SHOULD NOT BE HAPPENING!")
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}break;
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case HP_PCT_DAMAGE_OVER_TIME:{
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if(OwnerIsPlayer())GetPlayer()->Hurt(GetPlayer()->GetMaxHealth()*intensity/100.f,GetPlayer()->OnUpperLevel(),GetPlayer()->GetZ(),HurtFlag::DOT);
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else if(OwnerIsMonster()){if(MonsterIsValid())GetMonster()->Hurt(GetMonster()->GetMaxHealth()*intensity/100.f,GetMonster()->OnUpperLevel(),GetMonster()->GetZ(),HurtFlag::DOT);}
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else ERR("WARNING! Buff Over Time attached Target is somehow not a Player nor a Monster Pointer! THIS SHOULD NOT BE HAPPENING!")
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}break;
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}
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} |