The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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376 lines
9.6 KiB
376 lines
9.6 KiB
===STORY_1_1===
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{LOCATION Bleakport Outskirts}
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{BACKGROUND sea.png}
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{BGM story}
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{AUDIOPITCH 0.4}
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[]
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You are on your way from Bleakport to the Lestorian Forest, where slimes can be found.
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Recent pirate attacks around Bleakport caused increased demand for healing potions.
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Collecting slime remains is an easy opportunity to make some coin.
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With the Merchant Crossing getting closer, the smoke of the campfires can already be seen.
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Merchant crossing is a Crossway that connects Bleakport, the Lestorian Forest, Eagleview Mountains and the Capitol of the Lestorian Kingdom, Clafton.
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The crossing is famous for merchants to rest on their travels and trade goods with each other.
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{BACKGROUND commercial_assets/Burning Trading Post.png}
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While you are getting closer you realise something isnt right. The Smoke in the sky is way thicker then what you would expect from just a few campfires...
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You reach the crossing where a #FF0000horrible scenery#FFFFFF awaits you.
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Burning tents and lifeless bodies are lying on the floor. It looks like a Bandit attack! What a strange occurence.
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Bandit groups haven't been active since the Lestorian military was established 50 years ago.
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In the entire history of the Lestorian Kingdom, there are no wars on the records.
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Which leads that the military is used more like a police force, discouraging large scale crimes.
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The only active criminal group in the area would be the Pirates in the Bleakport area.
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But even they know that they can only operate because the Lestorian military isn't leaving the mainland.
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Continuing onward, you search the entire camp for any survivors. And finally, you find someone still breathing.
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Rummaging through your bag, you quickly feed him a health potion, then proceed to clean his wounds with water and close them with bandages.
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The health potion seemed to work quickly. The man's consciousness returns just a few minutes later.
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[?,Sherman]
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{LEFT Sherman}
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{RIGHT You}
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Th..Thanks.
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[You]
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No Problem. Rest for now.
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[]
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After around half an hour of letting the health potion work, the man finally seems to be in a somewhat stable state.
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[You]
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How are you feeling?
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[?,Sherman]
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Better, I guess.
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[You]
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Can you tell me what happened here?
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[?,Sherman]
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I... We... No, it happened way too fast.
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[You]
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Thats okay, You can tell me more as your memory clears up. Whats your name?
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[Sherman]
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#00FFD0Sherman. Professor of the Lestorian Science Corporation.#FFFFFF
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[]
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Sherman's response surprises you a bit. You did not expect anyone from the Science Corporation to leave the Capitol in the first place.
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[You]
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I'm [You]. Adventurer and Hunter.
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[]
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While you are deep in thoughts, suddenly Sherman starts to panic.
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[Sherman]
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The stone. did they...
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Please! Can you check if you can find a red colored stone? It was in my bag.
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[You]
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Calm down. I'll see if I can find anything like that.
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[]
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You check every bag around the location where you found Sherman.
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While searching you realise that whoever did this was not looking for money.
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You don't find any red stone though and shake your head towards the scientist, frowning.
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[Sherman]
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Oh what shall I do? I can't return to the Kingdom without it!
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[You]
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First you need more rest. Once you are able to walk on your own again, we can think about a solution for your lost object.
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{BACKGROUND commercial_assets/Forest Clearing Campsite.png}
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[]
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You set up a tent and a campfire a little outside of the main camp where the tragedy happened and helped Sherman over.
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Without the corpses surrounding you, you relax a little bit.
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[]
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You keep an eye on Sherman as he recovers.
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The next day you wake to find Sherman no longer lying down but is instead sitting on the grass.
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{AUDIOPITCH 1.0}
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{BACKGROUND commercial_assets/Forest Clearing Campsite_Day.png}
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[Sherman]
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Good Morning! You told me you are an Adventurer right?
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[You]
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Morning... Yes I am. Why?
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[]
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Sherman is full of energy. You can barely tell that he almost died the day before. It was as if the Health Potion made him into a new man.
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[Sherman]
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Ok, So you remember the #FFBF00Stone#FFFFFF I asked about yesterday, right? It's a source of #F2FF00Energy#FFFFFF we are currently investigating.
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We may have lost the first stone. But we got a clue that another one lies deep inside the Lestorian Forest.
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With that Stone, I could return to the kingdom with something to show. I obviously would pay you for it.
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It should be in a cave somewhere in the middle of the Forest.
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[]
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Since you're doing Slime hunting anyways, might as well search for the Stone in the process. Searching for a cave while doing that doesnt sound like a big deal.
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[You]
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I am on my way to the Forest anyways. I can check any cave I come across and if I find any #FFBF00Red Stone#FFFFFF I will report back.
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No promises though. My main goal is slime hunting, but I will see what I can do to help.
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[Sherman]
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Great! I still feel a little weak, so I will be staying in this camp for now.
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Also I expect Lestorian Soldiers to show up soon to investigate the campsite. Guess I can help as a witness.
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[You]
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Have your memories returned?
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[Sherman]
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Well, I definitely remember a few things but I still need to sort myself out. I can't really tell you more than what I've said yesterday.
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[You]
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Guess I have to take that answer for now. I am on my way to the Forest then. Bye.
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===STORY_1_2===
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{LOCATION Lestorian Forest}
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{BACKGROUND commercial_assets/Forest Path.png}
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{BGM story}
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[?,Greg]
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Did you defeat the Monsters?
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[]
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The voice is coming from the tops of the trees. A man peeks down from a tree canopy and makes eye contact.
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You confirm there are no more monsters in sight.
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[You]
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I can't see any more at least.
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[?,Greg]
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That's great. Give me a short moment, I'll be right down.
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[]
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A large, scruffy man with a beard starts climbing down the tree. When he reaches the ground he faces towards you and grins slightly.
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{LEFT Greg}
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{RIGHT You}
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[Greg]
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Hello, my name is Greg. Thanks for the rescue.
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[You]
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Rescue? I am just hunting slimes. Anyway, [You]. Glad I could help.
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[Greg]
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You for sure did! I was wandering around and let my guard down. Got caught with a bunch of slimes sneaking up on me.
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Luckily those guys can't climb trees. But damn they are really good at just waiting around.
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Was sitting for over a whole day in this tree!
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[You]
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Did you have any plan in case no one would have found you?
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[Greg]
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Nah, got enough food and water on me. Could have stayed there for like a week.
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Last time this happened, I was able to leave after 3 days.
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[You]
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Last time?! ... Anyway, why are you even in the Forest if you are not hunting Slimes?
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[Greg]
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Ever heard of the Enchanted Trees deep inside this Forest?
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I dont have any proof that those really exist but since I heard about them I just can't stop thinking about finding one.
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It's said that they look on first glance like normal Cedar Trees, but their wood is hard as Steel.
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Legends say that a sword crafted from this wood is sharper than any normal sword made with steel, and way lighter. Perfect for fighters like you!
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[You]
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Sounds like a great material. But if it's hard as steel, how would you cut it down?
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[Greg]
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...
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{PAUSE}
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... well ...
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{PAUSE}
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Never thought about that part.
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This could indeed become a problem.
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Maybe I'll leave the forest for now and think up a plan before I explore again.
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{PAUSE}
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Hey, If you're looking for me, I will be at #00FFD0Merchant Crossing#FFFFFF. Offering my skills as a #ADADADBlacksmith#FFFFFF to Merchants.
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[You]
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About Merchant Crossing...
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[]
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You explain to Greg what happened at the crossing.
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[Greg]
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That's not good. You said you built a #00FFD0small camp#FFFFFF nearby? Guess I will go there for now then.
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If you need any weapons or armour, you can find me there.
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See you later.
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===STORY_1_3===
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{LOCATION Stone Wall}
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{BACKGROUND sea.png}
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{BGM story}
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{AUDIOPITCH 0.4}
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[]
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You see a crack in the Stone Wall.
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The closer you get to the crack the colder the air feels.
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A shiver runs down your spine. This doesn't feel like any ordinary cave.
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Its big enough that you can enter without any problem.
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After a few steps inside, a glimmering red light lightens up the cave.
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You follow the path until you hit an open space.
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{BACKGROUND cave.png}
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The walls are slick. No rough rocks or stalagmites are spiking out of the walls. The entire room has an unnatural feeling to it.
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In the middle of the room is some kind of #F2FF00Pillar#FFFFFF which is the same height as your Torso.
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{LEFT Red Stone}
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{RIGHT You}
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On Top of that Pillar lies a red-coloured #FFBF00Stone Cube#FFFFFF.
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The Stone Cube seems to be emitting light.
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Behind the Cube is a Wall engraved with runes.
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You have never seen anything like these runes before and obviously can't read them.
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[You]
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This could be the #FFBF00Stone#FFFFFF Sherman was looking for!
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[]
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You get closer to the pillar and grab the Cube. It's surprisingly lightweight and gives with little restraint.
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Then...
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{LEFT}
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{RIGHT}
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*click*
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{BACKGROUND cave_dark.png}
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{AUDIOPITCH 0.05}
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Darkness.
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The Stone Cube is still glowing in your hand, but the glow is now very faint.
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It's now too dark to even see your own feet.
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The sudden unexpected darkness casts fear on you.
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You turn around quickly and search for the way back.
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Returning seems to be no problem, until...
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{PAUSE}
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Halfway back you suddenly feel a movement.
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{BGM foresty_boss}
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{AUDIOPITCH 1.0}
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An #C72500Earthquake#FFFFFF!
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It's not a strong one but presents a threat remaining inside a cavern.
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Realizing you might be in extreme danger, you start running, doing your best with the little light source you have from the #FFBF00Stone Cube#FFFFFF.
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{PAUSE}
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...
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{PAUSE}
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{BACKGROUND commercial_assets/Forest Path.png}
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Finally. Sunlight. You managed to escape the cave uninjured.
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{PAUSE}
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Together with the #FFBF00Stone Cube#FFFFFF you leave the Forest behind.
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