AdventuresInLestoria/Crawler/DamageNumber.h

11 lines
199 B
C

#pragma once
#include "olcPixelGameEngine.h"
struct DamageNumber{
vf2d pos;
int damage;
float lifeTime=0;
const static float MOVE_UP_TIME;
DamageNumber();
DamageNumber(vf2d pos,int damage);
};