Nic0Nic0Nii d7d57cb86d Precast targeting indicator now centered
Co-authored-by: sigonasr2 <sigonasr2@gmail.com>
2023-07-20 20:46:25 +00:00

25 lines
772 B
C++

#pragma once
#include "olcPixelGameEngine.h"
struct PrecastData{
float castTime;
float range;
float size;
//Whether or not this ability requires precasting (automatically set to true when precast time is greater than zero)
bool precastTargetingRequired=false;
PrecastData();
PrecastData(float castTime,float range,float size);
};
//Abilities are tied to class data which is defined in Class.cpp.
struct Ability{
std::string name="";
float cooldown=0;
float COOLDOWN_TIME=0;
int manaCost=0;
Pixel barColor1,barColor2;
PrecastData precastInfo;
std::function<bool(vf2d)>action=[&](vf2d){return false;};
Ability();
Ability(std::string name,float cooldownTime,int manaCost,Pixel barColor1=VERY_DARK_RED,Pixel barColor2=DARK_RED,PrecastData precastInfo={});
};