The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
96 lines
3.8 KiB
96 lines
3.8 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#include "Unlock.h"
|
|
#include "State_OverworldMap.h"
|
|
#include "config.h"
|
|
#include "olcUTIL_DataFile.h"
|
|
#include "DEFINES.h"
|
|
#ifndef __EMSCRIPTEN__
|
|
#include <isteamuserstats.h>
|
|
#endif
|
|
|
|
INCLUDE_DATA
|
|
|
|
std::set<std::string>Unlock::unlocks;
|
|
int Unlock::monsterKillCount=0;
|
|
|
|
void Unlock::Initialize(){
|
|
unlocks.clear();
|
|
UnlockArea("WORLD_MAP");
|
|
}
|
|
|
|
void Unlock::UnlockArea(std::string mapName){
|
|
if(mapName=="NPCs.Sherman.Potion Crafting Unlock Condition"_S&& //When we beat the bonus chapter 1 fight, before sherman's potion crafting is unlocked, if the current map we just unlocked for is the bonus boss stage we will notify the Hub connection point and reset it so the player has a notification to go there again.
|
|
!Unlock::IsUnlocked("NPCs.Sherman.Potion Crafting Unlock Condition"_S))State_OverworldMap::ConnectionPointFromString("HUB").value()->ResetVisitedFlag();
|
|
if(SteamUserStats()){
|
|
datafile&areaUnlocks=DATA.GetProperty("Achievement.Area Unlocks");
|
|
for(auto&[key,size]:areaUnlocks){
|
|
datafile&unlock = areaUnlocks[key];
|
|
if(mapName==unlock["Unlock Name"].GetString())SteamUserStats()->SetAchievement(unlock["API Name"].GetString().c_str());
|
|
}
|
|
}
|
|
unlocks.insert(mapName);
|
|
}
|
|
bool Unlock::IsUnlocked(std::string mapName){
|
|
return unlocks.count(mapName)||mapName.length()==0;
|
|
}
|
|
|
|
bool Unlock::IsUnlocked(ConnectionPoint&cp){
|
|
return unlocks.count(cp.unlockCondition);
|
|
}
|
|
|
|
void Unlock::UnlockCurrentMap(){
|
|
UnlockArea(State_OverworldMap::GetCurrentConnectionPoint().map);
|
|
}
|
|
|
|
void Unlock::IncreaseKillCount(){
|
|
monsterKillCount++;
|
|
if(SteamUserStats()){
|
|
SteamUserStats()->SetStat("Achievement.Kill Unlocks.Total Kill API Name"_S.c_str(),Unlock::monsterKillCount);
|
|
datafile&killUnlocks=DATA.GetProperty("Achievement.Kill Unlocks");
|
|
for(auto&[key,size]:killUnlocks){
|
|
if(key.starts_with("Kill Monsters")){
|
|
int killRequirement=killUnlocks[key]["Monster Kill Count"].GetInt();
|
|
if(monsterKillCount-1<killRequirement&& //These two checks make sure we've just reached the kill requirement, so we can send a more readily live update for the player.
|
|
monsterKillCount==killRequirement){
|
|
SteamUserStats()->StoreStats();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |