The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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136 lines
5.6 KiB
136 lines
5.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include "MenuComponent.h"
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#include "AdventuresInLestoria.h"
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#include "Error.h"
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INCLUDE_game
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INCLUDE_GFX
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class Slider:public MenuComponent{
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bool dragging=false;
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float&val; //0.f-1.f
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float prevVal=0.f;
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std::pair<int,int>minMaxDisplayValues;
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std::function<void(float)>onValChange;
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public:
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//A slider component with a right-aligned label to the left, and a value display on the right-hand side.
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//valRef is between 0-1.
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//minMaxDisplayValues are visual only.
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inline Slider(const geom2d::rect<float>&rect,const std::string&label,float&valRef,const std::pair<int,int>&minMaxDisplayValues={0,100},const ButtonAttr&attributes=ButtonAttr::NONE)
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:Slider(rect,label,valRef,[](float val){},minMaxDisplayValues,attributes){}
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inline Slider(const geom2d::rect<float>&rect,const std::string&label,float&valRef,std::function<void(float)>onValChange,const std::pair<int,int>&minMaxDisplayValues={0,100},const ButtonAttr&attributes=ButtonAttr::NONE)
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:MenuComponent(rect,label,DO_NOTHING,attributes),val(valRef),minMaxDisplayValues(minMaxDisplayValues),prevVal(valRef),onValChange(onValChange){
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if(minMaxDisplayValues.first>minMaxDisplayValues.second)ERR(std::format("WARNING! The first value provided for component {} is greater than the second! {} > {}",name,minMaxDisplayValues.first,minMaxDisplayValues.second));
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}
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//Gets the absolute X position of the slider.
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float GetSliderX(){
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return rect.pos.x+4+(rect.size.x-8)*val;
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}
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float GetSliderVal(float x){
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return (x-rect.pos.x+4)/(rect.size.x-8);
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}
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int GetValueDisplay(){
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int diff=minMaxDisplayValues.second-minMaxDisplayValues.first;
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return diff*val+minMaxDisplayValues.first;
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}
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inline virtual void Update(AiL*game)override final{
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MenuComponent::Update(game);
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if(disabled)return;
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if(hovered&&(game->KEY_CONFIRM.Pressed()||game->GetMouse(Mouse::LEFT).bPressed)){
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dragging=true;
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}
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if(dragging){
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if(Menu::UsingMouseNavigation()){
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val=GetSliderVal(game->GetMouseX()-Menu::menus[parentMenu]->pos.x-8);
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}else{
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if(game->KEY_LEFT.Held()){
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val-=1.f*game->GetElapsedTime();
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}
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if(game->KEY_RIGHT.Held()){
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val+=1.f*game->GetElapsedTime();
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}
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}
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val=std::clamp(val,0.f,1.f);
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if(abs(prevVal-val)>=0.01f){
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onValChange(int(val*100)/100.f);
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prevVal=val;
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}
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if(game->KEY_CONFIRM.Released()||game->GetMouse(Mouse::LEFT).bReleased){
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dragging=false;
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}
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}
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}
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inline virtual void DrawDecal(ViewPort&window,bool focused)override final{
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Pixel backCol=PixelLerp(Menu::themes[Menu::themeSelection].GetButtonCol(),Menu::themes[Menu::themeSelection].GetHighlightCol(),hoverEffect/"ThemeGlobal.HighlightTime"_F);
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if(grayedOut){
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backCol=DARK_GREY;
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}
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vf2d labelSize=game->GetTextSizeProp(label);
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window.DrawShadowStringPropDecal(vf2d{rect.pos.x-8-labelSize.x,rect.pos.y+rect.size.y/2-labelSize.y/2},label);
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window.FillRectDecal(vf2d{rect.pos.x+4,rect.pos.y+rect.size.y/2-1}+vf2d{0.f,1.f},{rect.size.x-8,2},BLACK);
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window.FillRectDecal(vf2d{rect.pos.x+4,rect.pos.y+rect.size.y/2-1},{rect.size.x-8,2});
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window.DrawRotatedDecal(vf2d{GetSliderX(),rect.pos.y+rect.size.y/2},GFX["circle.png"].Decal(),0.f,vf2d(GFX["circle.png"].Sprite()->Size())/2.f,{5.f,5.f},BLACK);
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window.DrawRotatedDecal(vf2d{GetSliderX(),rect.pos.y+rect.size.y/2},GFX["circle.png"].Decal(),0.f,vf2d(GFX["circle.png"].Sprite()->Size())/2.f,{4.f,4.f},backCol);
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vf2d valDisplayTextSize=game->GetTextSize(std::to_string(minMaxDisplayValues.second));
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vf2d valDisplayOutlinePos={rect.pos.x+rect.size.x+2,rect.pos.y};
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Pixel valueBackCol=Menu::themes[Menu::themeSelection].GetButtonCol();
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Pixel valueTextCol=WHITE;
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if(grayedOut){
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valueBackCol=GREY;
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valueTextCol=VERY_DARK_GREY;
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}
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window.FillRectDecal(valDisplayOutlinePos+vf2d{7.f,1.f},valDisplayTextSize+vf2d{4,4},valueBackCol);
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window.DrawShadowStringDecal(valDisplayOutlinePos+vf2d{9.f,3.f},std::format("{:03}",GetValueDisplay()),valueTextCol);
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}
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}; |