The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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178 lines
4.1 KiB
178 lines
4.1 KiB
Monsters
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{
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0
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{
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DisplayName = Green Slime
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Health = 10
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Attack = 5
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CollisionDmg = 5
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MoveSpd = 110
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Size = 80
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Strategy = Run Towards
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BumpStopChance = 2
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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DROP[0] = Green Slime Remains,65%,1,2
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DROP[1] = Minor Health Potion,5%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0]. Order is:
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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#ANIMATION[0] = 6, 0.1, Repeat
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}
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1
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{
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DisplayName = Blue Slime
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Health = 30
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Attack = 10
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CollisionDmg = 0
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MoveSpd = 80
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Size = 100
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Strategy = Shoot Afar
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, Repeat
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DeathAnimation = 10, 0.1, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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DROP[0] = Blue Slime Remains,65%,1,2
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DROP[1] = Minor Health Potion,5%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0]
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#ANIMATION[0] = MY_NEW_ANIMATION
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}
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2
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{
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DisplayName = Red Slime
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Health = 25
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Attack = 10
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CollisionDmg = 10
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MoveSpd = 95
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Size = 120
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Strategy = Run Towards
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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DROP[0] = Red Slime Remains,65%,1,2
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DROP[1] = Minor Health Potion,5%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0]
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#ANIMATION[0] = MY_NEW_ANIMATION
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}
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3
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{
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DisplayName = Yellow Slime
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Health = 175
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Attack = 10
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CollisionDmg = 15
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MoveSpd = 40
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Size = 160
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Strategy = Run Towards
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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#DROP[0] = Bandages,30%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0]
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#ANIMATION[0] = MY_NEW_ANIMATION
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}
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4
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{
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DisplayName = Flower Turret
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Health = 40
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Attack = 10
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CollisionDmg = 0
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MoveSpd = 0
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Size = 100
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Strategy = Turret
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 7, 0.1, PingPong
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JumpAnimation = 1, 0.1, OneShot
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ShootAnimation = 5, 0.1, OneShot
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DeathAnimation = 5, 0.2, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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DROP[0] = Bandages,30%,1,1
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DROP[1] = Shell Helmet,100%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0]
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#ANIMATION[0] = MY_NEW_ANIMATION
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}
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5
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{
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DisplayName = Slime King
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Health = 1200
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Attack = 10
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CollisionDmg = 0
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MoveSpd = 100
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Size = 800
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Strategy = Slime King
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StartPhase = 1
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#Size of each animation frame
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SheetFrameSize = 24,24
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# Frame Count, Frame Speed (s), Frame Cycling (Repeat,OneShot,PingPong,Reverse)
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IdleAnimation = 10, 0.1, Repeat
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JumpAnimation = 10, 0.06, Repeat
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ShootAnimation = 10, 0.1, OneShot
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DeathAnimation = 10, 0.1, OneShot
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# Drop Item Name, Drop Percentage(0-100%), Drop Min Quantity, Drop Max Quantity
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#DROP[0] = Bandages,30%,1,1
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#Additional custom animations go down below. Start with ANIMATION[0]
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ANIMATION[0] = monsters/Slime King - Cast.png
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}
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} |