The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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85 lines
3.0 KiB
85 lines
3.0 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include <iostream>
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#include <sstream>
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#include <format>
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#include <any>
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#ifndef __EMSCRIPTEN__
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#include <source_location>
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#endif
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#ifdef _DEBUG
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#define NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
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// Replace _NORMAL_BLOCK with _CLIENT_BLOCK if you want the
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// allocations to be of _CLIENT_BLOCK type
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#else
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#define NEW new
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#endif
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#undef ERR //Stupid Windows
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#ifndef __EMSCRIPTEN__
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//WARNING! err accepts a stream of data using << operators. If you want to concatenate strings via the + operator, you must wrap the entire operation in ()
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#define ERR(err) { \
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std::stringstream errStream; \
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errStream<<err; \
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Error::log(errStream,std::source_location::current());}
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class Error{
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public:
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inline static void log(std::stringstream&str,std::source_location loc){
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std::cout<<loc.file_name()<<"("<<loc.line()<<":"<<loc.column()<<") "<<loc.function_name()<<": "<<str.str()<<std::endl;
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throw;
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}
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};
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#else
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#define ERR(err) { \
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std::stringstream errStream; \
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errStream<<err; \
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std::cout<<errStream.str(); }
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#define _CrtDumpMemoryLeaks() ((int)0)
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#endif
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template<typename type>
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type DYNAMIC_CAST(auto variable){
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type pointer=dynamic_cast<type>(variable);
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if(pointer==nullptr)ERR("Could not dynamic cast to type "<<typeid(variable).name()<<"!");
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return pointer;
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} |