The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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38 lines
1.3 KiB
38 lines
1.3 KiB
#pragma once
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#include "MenuComponent.h"
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#include "DEFINES.h"
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#include "Crawler.h"
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INCLUDE_game
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enum class IconButtonAttr{
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SELECTABLE=0b0,
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NOT_SELECTABLE=int(ButtonAttr::UNSELECTABLE),
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};
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class MenuIconButton:public MenuComponent{
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protected:
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Decal*icon;
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public:
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inline MenuIconButton(MenuType parent,geom2d::rect<float>rect,Decal*icon,MenuFunc onClick,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
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:MenuComponent(parent,rect,"",onClick,ButtonAttr(attributes)),icon(icon){}
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protected:
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virtual inline void Update(Crawler*game)override{
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MenuComponent::Update(game);
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}
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virtual inline void Draw(Crawler*game,vf2d parentPos)override{
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MenuComponent::Draw(game,parentPos);
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if(icon!=nullptr){
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game->DrawSprite(parentPos+rect.middle()-icon->sprite->Size()/2,icon->sprite,1,Sprite::Flip::NONE);
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}
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}
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};
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constexpr auto operator|(IconButtonAttr attribute,IconButtonAttr attribute2) noexcept
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{
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return IconButtonAttr(static_cast<std::underlying_type_t<IconButtonAttr>>(attribute)|static_cast<std::underlying_type_t<IconButtonAttr>>(attribute2));
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}
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constexpr auto operator&(IconButtonAttr attribute,IconButtonAttr attribute2) noexcept
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{
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return static_cast<std::underlying_type_t<IconButtonAttr>>(attribute)&static_cast<std::underlying_type_t<IconButtonAttr>>(attribute2);
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} |