The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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49 lines
2.0 KiB
49 lines
2.0 KiB
Test Attributes, to be able to try encounter with the concept Warrior:
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HP: 1200
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Projectile Attack dmg: 10
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Jump Attack dmg: 20
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- Jumps need a telegraph on the ground.
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Slime King
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Base Size 800%
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100%
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Every 4 Seconds Shoots a ring of projectiles and another 2 rings with each 0.2 seconds delayed and slightly shifted.
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after 4 repeats of this pattern, jump in the air and target location player currently at. Lands after 3 seconds.
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After landing creats 1 ring of projectiles and takes 2 extra seconds to recover.
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repeats behaviour until 75% is reached.
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75%:
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Size changes to 600%
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Spawns 2 Slime adds (Monster C from Concept for now)
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shoots every second with 3 projectiles (shoots out the projectiles in same moment with 45 degree shiftet flight location) in players direction.
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after 5 shoots it charges for 5 seconds after that the king does 3 rapid jumps aiming for the player.
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first should be dodgeable. quite easily.
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second needs to be blocked with movement skill or iframe (unless high movespeed, 110% shall not be enough to dodge this, 110% can be achived without any special gear as bard permanently)
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third jump is a little slower that should allow a player with 100% movespeed to barely run out of it.
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(Long delay -> Jump (Immediate Second Jump) -> (Slight Delay) Third Jump)
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50%:
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Size changes to 400%
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Spawns 2 Slime adds (Monster C from Concept for now)
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1 fast Jump towards player. 3 projectiles attacks with 0.5 seconds between attack.
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2 seconds recover.
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repeat.
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25%:
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Size changes to 200%
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Spawns 2 Slime adds (Monster B from Concept for now)
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Movespeed 50%
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King Shoots 5 projectiles, 0.1 sec delay Boss doesnt aim for the player directly instead shoots randomly in the general direction. runs away for 2.5 seconds. stands still for 1 second and shoot again.
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Repeat 5 times then instead of running jump up to 1000 Range away from player and repeat.
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0%:
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instead of dying Slime king Looses 50% size on every hit taken (1 sec iframe after taking dmg) until reaching 0% size and dies.
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Slime King only runs away with 50% move speed. |