14 lines
793 B
C++

#pragma once
#define INCLUDE_ANIMATION_DATA extern std::map<AnimationState,Animate2D::FrameSequence>ANIMATION_DATA;
#define INCLUDE_MONSTER_LIST extern std::vector<Monster>MONSTER_LIST;
#define INCLUDE_SPAWNER_LIST extern std::vector<MonsterSpawner>SPAWNER_LIST;
#define INCLUDE_DAMAGENUMBER_LIST extern std::vector<DamageNumber>DAMAGENUMBER_LIST;
#define INCLUDE_game extern Crawler*game;
#define INCLUDE_MONSTER_DATA extern std::map<MonsterName,MonsterData>MONSTER_DATA;
#define INCLUDE_BULLET_LIST extern std::vector<std::unique_ptr<Bullet>>BULLET_LIST;
#define INCLUDE_CLASS_DATA extern std::map<Class,std::unique_ptr<ClassData>>CLASS_DATA;
#define INCLUDE_PARTICLE_LIST extern std::vector<Particle>PARTICLE_LIST;
#define ACCESS_PLAYER Player&p=game->GetPlayer();
#define INFINITE 999999