The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/TODO.txt

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Time Trial Idea
Upon completing a stage for the first time, the player is shown the completion time and a record time.
On first clears, the player will always obtain a new record. Make it apparent to the player they obtained a new record.
The overworld map will show a new section that says "Completion Time" for any previous completed stages.
Upon the second time entering a stage, the game will spawn a timer that the player can run into to begin a time trial-like mode.
During the Time Trial mode the player can defeat monsters to freeze the timer by 1 second per mob killed.
Upon completion of a stage in time trial mode if the player beat their previous time (which they likely will) the record will update.
For each class and stage combination there will be a "dev time"
Settings menu doesn't scroll back up properly while the scrollbar does?
Merchant descriptions have no newlines.
Amount to sell shows total of that accessory you have instead of 1/1.
Bosses can get stuck outside the arena?
Traveling merchants of different colors/looks.
Steel Weapons appear in the demo for Chapter 2.
Update display counters on the overworld map.
Pressing movement keys that negate each other shouldn't cause a walking animation to occur.
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Consider a "killed by player" / "marked by player" flag for monsters to determine if a player gets credit for a monster kill (for achievements)
Make another actions config file for the main build (The app # is different)
Review other games and see what the screen does when the player takes damage. Vignette effect
Look at green slime remains count for crafting.
Textured ground tiles