The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/config
sigonasr2 100a3ece57 Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
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classes Fixed Bullet fixed step movement. Corrected Warrior Block Cooldown (accidently got changed), implemented Turret Monster Strategy. 1 year ago
gfx Bullets do not die immediately when view goes offscreen anymore. Initial jump states and setup for Slime King are now implemented. 1 year ago
MonsterStrategies.txt Finished slime king jump attack, account for Z axis when determining damage validity. 1 year ago
Monsters.txt Slime King Graphics prepared. 1 year ago
Player.txt Stupid bullet. Also fixed WIZARD_IDLE animations missing. 1 year ago
configuration.txt Emscripten build seems to refuse 1 year ago
levels.txt Setup King Slime encounter, Boss room map setup with spawn and player, made non-infinite. Implemented enemy iframes and added phase framework for the boss. 1 year ago