The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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75 lines
2.6 KiB
75 lines
2.6 KiB
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Emscripten-Generated Code</title>
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<style>
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html,body { width: 100%; height: 100%; }
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body { font-family: arial; margin: 0; padding: 0; background: #000; }
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten_border { border: none; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; background-color: black; }
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</style>
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</head>
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<body>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
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<script type='text/javascript'>
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var Module = {
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preRun: [],
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postRun: [],
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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};
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</script>
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<script async type="text/javascript" src="AdventuresInLestoria.js"></script>
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<script type="text/javascript">
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Module.canvas.addEventListener("resize", (e) => {
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var viewWidth = e.detail.width;
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var viewHeight = e.detail.width / Module._olc_WindowAspectRatio;
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if(viewHeight > e.detail.height)
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{
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viewHeight = e.detail.height;
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viewWidth = e.detail.height * Module._olc_WindowAspectRatio;
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}
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// update dom attributes
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Module.canvas.setAttribute("width", viewWidth);
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Module.canvas.setAttribute("height", viewHeight);
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var top = (e.detail.height - viewHeight) / 2;
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var left = (e.detail.width - viewWidth) / 2;
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// update styles
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Module.canvas.style.position = "fixed";
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Module.canvas.style.top = top.toString() + "px";
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Module.canvas.style.left = left.toString() + "px";
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Module.canvas.style.width = "";
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Module.canvas.style.height = "";
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// trigger PGE update
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Module._olc_PGE_UpdateWindowSize(viewWidth, viewHeight);
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// ensure canvas has focus
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Module.canvas.focus();
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e.preventDefault();
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});
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</script>
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</body>
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</html>
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