The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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179 lines
5.5 KiB
179 lines
5.5 KiB
map_path = assets/Campaigns/
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# The starting node that all players begin on.
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starting_map_name = Story I
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Levels
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{
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# Optionally specify
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# Skip Loadout Selection = True
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# To Skip the loadout selection screen for a given location.
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INTRO_MAP
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{
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Map File = Intro_Map.tmx
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}
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WORLD_MAP
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{
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Map File = World_Map.tmx
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}
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CAMPAIGN_1_1
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{
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Map File = 1_1_v2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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Loot[0] = Logs, 2, 5, 100%
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Loot[1] = Berries, 1, 1, 30%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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BOSS_1
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{
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Map File = Boss_1_v2.tmx
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}
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CAMPAIGN_1_2
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{
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Map File = 1_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 3, 5, 100%
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Loot[0] = Logs, 2, 6, 100%
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Loot[1] = Berries, 1, 1, 30%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_3
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{
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Map File = 1_3.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Logs, 2, 6, 100%
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Loot[1] = High-Quality Logs, 1, 1, 50%
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Loot[2] = Berries, 1, 2, 20%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_4
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{
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Map File = 1_4.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Logs, 3, 6, 100%
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Loot[1] = High-Quality Logs, 1, 1, 50%
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Loot[2] = Berries, 1, 2, 20%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_5
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{
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Map File = 1_5.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Logs, 1, 2, 100%
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Loot[1] = High-Quality Logs, 1, 3, 100%
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Loot[2] = Berries, 1, 2, 25%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_6
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{
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Map File = 1_6.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = Logs, 1, 2, 100%
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Loot[1] = High-Quality Logs, 1, 3, 100%
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Loot[2] = Berries, 1, 2, 25%
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Loot[3] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_7
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{
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Map File = 1_7.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 5, 100%
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Loot[0] = High-Quality Logs, 2, 5, 100%
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Loot[1] = Berries, 1, 2, 25%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_8
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{
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Map File = 1_8.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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Loot[0] = High-Quality Logs, 2, 5, 100%
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Loot[1] = Berries, 1, 2, 25%
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Loot[2] = Green Gemstone, 1, 1, 5%
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}
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CAMPAIGN_1_B1
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{
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Map File = 1_B1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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BOSS_1_B
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{
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Map File = Boss_1_B.tmx
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}
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HUB
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{
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Skip Loadout Selection = True
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Map File = Hub_v2.tmx
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}
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CAMPAIGN_2_1
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{
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Map File = 2_1.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_2
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{
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Map File = 2_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_3
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{
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Map File = 2_3.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_4
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{
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Map File = 2_4.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_5
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{
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Map File = 2_5.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_6
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{
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Map File = 2_6.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_7
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{
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Map File = 2_7.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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CAMPAIGN_2_8
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{
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Map File = 2_8.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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BOSS_2_B
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{
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Map File = Boss_2_B.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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BOSS_2
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{
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Map File = Boss_2.tmx
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# Specify item, min quantity, and max quantity of items. Optionally specify a % drop chance per item.
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# Loot[0] = Berries, 1, 5, 100%
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}
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} |