The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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158 lines
4.4 KiB
158 lines
4.4 KiB
Ranger
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{
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ClassName = Ranger
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BaseHealth = 90
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BaseAtk = 13
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# Amount of health gained per level.
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HealthGrowthRate = 7
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# Amount of attack gained per level.
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AtkGrowthRate = 3
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FullRender = unknown_full_render.png
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Auto Attack
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{
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DamageMult = 1
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Radius = 12
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Cooldown = 0.6
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# Whether or not this ability cancels casts.
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CancelCast = 0
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ArrowSpd = 275
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Sound = Ranger Auto Attack
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}
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Right Click Ability
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{
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Name = Retreat
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Short Name = B.STEP
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Icon = backstep.png
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Cooldown = 7
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Mana Cost = 0
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# Whether or not this ability cancels casts.
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CancelCast = 1
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Description = Quickly steps backwards to avoid incoming attacks.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 0, 0, 64, 192
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Cooldown Bar Color 2 = 0, 0, 128, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# How long the retreat takes.
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RetreatTime = 0.22
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# The distance the retreat moves the Ranger.
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RetreatDistance = 300
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Sound = Ranger Retreat
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}
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Ability 1
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{
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Name = Rapid Fire
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Short Name = RAPID
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Icon = rapidfire.png
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Cooldown = 12
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Mana Cost = 35
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Description = Shoots five arrows rapidly at a target location.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Damage multiplier per shot
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DamageMult = 1.0
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# Speed of arrows that Rapid Fire shoots out.
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ArrowSpd = 300
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# Number of arrows Rapid Fire shoots out.
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ArrowCount = 4
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# Amount of time between each arrow shot.
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ArrowDelay = 0.1
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# Whether or not this ability locks you in place. (0=Not Locked)
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IsAnimationLocked = 1
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# Hitbox radius of the arrows
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ArrowRadius = 100
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Sound = Ranger Rapid Fire
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}
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Ability 2
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{
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Name = Charged Shot
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Short Name = CHRG.S
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Icon = chargedshot.png
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Cooldown = 15
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Mana Cost = 40
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Description = Fires an ultrasonic arrow towards a location, piercing everything it comes in contact with.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0.3
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Casting Range = 0
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Casting Size = 0
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# The amount of knockback that this ability causes.
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Knockback = 200
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# Speed of the charged arrow shot.
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Speed = 600
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# Radius of the shot.
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Radius = 166.6667
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# Damage Multiplier of the charged shot.
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DamageMult = 2.5
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# How long the world shakes upon using this ability.
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WorldShakeTime = 0.3
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Sound = Ranger Charged Shot
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}
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Ability 3
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{
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Name = Multishot
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Short Name = MULTI
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Icon = multishot.png
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Cooldown = 25
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Mana Cost = 50
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# Whether or not this ability cancels casts.
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CancelCast = 0
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Description = The Ranger prepares and fires a fan of densely packed arrows.
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#RGB Values. Color 1 is the circle at full cooldown, Color 2 is the color at empty cooldown.
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Cooldown Bar Color 1 = 64, 0, 0, 192
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Cooldown Bar Color 2 = 128, 0, 0, 192
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Precast Time = 0
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Casting Range = 0
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Casting Size = 0
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# Damage multiplier per shot
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DamageMult = 1.0
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# Number of arrows in the shot spread.
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ArrowCount = 6
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# How far the shot spread in one angle is. For example, if the value here is set to 18.375, then Multi shot divides the arrows evenly from a span of -18.375 degrees to the left to 18.375 degrees to the right of the player.
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MultiShotSpread = 18.375
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# Speed of arrows that Rapid Fire shoots out.
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ArrowSpd = 300
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# Hitbox radius of the arrows
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ArrowRadius = 100
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Sound = Ranger Multishot
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}
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} |