The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config/audio
sigonasr2 c017c353db Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. 6 months ago
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audio.txt Audio casting sound volume did not respect SFX option setting. 11 months ago
bgm.txt Correct a bug in olcPGEX_MiniAudio: GetCursorMilliseconds() was not returning properly. Added loop repeating start point capabilities to the audio engine and bgm config file. Release Build 10936. 6 months ago
environmentalaudio.txt Button clicks for offline/online character buttons. Added campfire sound effect. Added tile collisions to hub. Added NPC spawn points, setup NPC objects, added NPC sprites, setup event flags on map. 1 year ago
events.txt Normalized player's auto attack variable to now represent its range in units. Privatized it and added a GetAttackRange() function to use instead. Implemented Adrenaline Stim enchant. Release Build 10977. 6 months ago