The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Adventures in Lestoria/assets/config
sigonasr2 bc702788cf Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 10 months ago
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audio Slight randomization in sound effect pitches for noise variety. 11 months ago
classes „Adventures in Lestoria/assets/config/classes/Warrior.txt“ ändern 10 months ago
gfx Add overlay sprite feature, extra animations for second boss. 10 months ago
items „Adventures in Lestoria/assets/config/items/ItemSets.txt“ ändern 10 months ago
shops Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
story Updated all references of Crawler project to now reference Adventures in Lestoria. Fixed a loading bug with the current connection point buttons and information not updating upon loading into the overworld map. Fix component count initialization bug (On Linux and Emscripten builds the component count would start uninitialized and would result in poor depth ordering sometimes. 11 months ago
Interface.txt Add dynamic color and incrementing/decrementing counters for health/mana. 10 months ago
MonsterStrategies.txt Bosses no longer have tile collision. Tweaked general pathfinding rules for run towards script. 10 months ago
Monsters.txt Add overlay sprite feature, extra animations for second boss. 10 months ago
Player.txt Added visited connection point alerts to stage plates. Removed save on window close (Deciding that saving the game at smart locations when the game is in a known good state is a better idea). Player XP config fixed. 10 months ago
configuration.txt Fixed missing operator= for the InputEngageGroup class. Add scaling damage number size based on relative damage multiplier. Release build 6264. 10 months ago
levels.txt Implement min/max quantity rolling for stage loot configuration 10 months ago