The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
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AdventuresInLestoria/Crawler/assets/Campaigns
sigonasr2 2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 1 year ago
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1_1.tmx Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays. 1 year ago
1_1_test.tmx Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly. 1 year ago
1_1_test2.tmx Changed version display string shadow to match other shadow texts. 1 year ago
1_1_v2.png Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map. 1 year ago
1_1_v2.tmx Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637 1 year ago
1_2.tmx terrain finished for 1_2 1 year ago
Boss_1.tmx First Boss Stage + a little work on 1-2 1 year ago
Boss_1_v2.tmx Boss name overlays added to map editor and game. 1 year ago
World_Map.tmx Fix State_OverworldMap dependency in TMXParser.h 1 year ago