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sigonasr2/AdventuresInLestoria
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Code Issues 19 Pull Requests Actions Projects 1 Releases Wiki Activity
AdventuresInLestoria/Crawler/assets/Campaigns
History
sigonasr2 2fe9f17cdc Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
2023-11-11 07:09:40 -06:00
..
1_1_test2.tmx
Changed version display string shadow to match other shadow texts.
2023-06-24 00:00:14 -07:00
1_1_test.tmx
Re-did Tile grouping code, using a flood fill algorithm now instead of sequential tile checking. Prevents bugs with neighboring tile groups being split improperly.
2023-07-10 18:48:57 -05:00
1_1_v2.png
Added all collision tile setups and moved old 1-1 zones and spawns to the new version of the map.
2023-09-12 00:29:07 -05:00
1_1_v2.tmx
Background rendering added (again?). Was removed during reflection implementation. Fixed camera shake not reverting back to player targeting after completion. Fixed lost camera targeting upon class switching. Build 2637
2023-11-11 07:09:40 -06:00
1_1.tmx
Switch to smart pointer implementation for damage numbers to handle damage combo'ing quick attack displays.
2023-07-25 19:48:24 -05:00
1_2.tmx
terrain finished for 1_2
2023-09-26 14:40:13 +02:00
Boss_1_v2.tmx
Boss name overlays added to map editor and game.
2023-09-26 05:22:04 -05:00
Boss_1.tmx
First Boss Stage + a little work on 1-2
2023-06-30 13:43:03 +02:00
World_Map.tmx
Fix State_OverworldMap dependency in TMXParser.h
2023-10-29 17:00:54 -05:00
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