14 lines
323 B
C++

#pragma once
#include "Ability.h"
#include "Animation.h"
#include "olcPixelGameEngine.h"
enum Class{
WARRIOR,THIEF,RANGER,BARD,WIZARD,WITCH
};
struct ClassData{
std::string name;
Class cl;
Ability rightClickAbility,ability1,ability2,ability3;
AnimationState walk_n,walk_e,walk_s,walk_w,idle_n,idle_e,idle_s,idle_w;
};