The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
81 lines
3.3 KiB
81 lines
3.3 KiB
#pragma region License
|
|
/*
|
|
License (OLC-3)
|
|
~~~~~~~~~~~~~~~
|
|
|
|
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
|
|
|
|
Redistribution and use in source and binary forms, with or without modification,
|
|
are permitted provided that the following conditions are met:
|
|
|
|
1. Redistributions or derivations of source code must retain the above copyright
|
|
notice, this list of conditions and the following disclaimer.
|
|
|
|
2. Redistributions or derivative works in binary form must reproduce the above
|
|
copyright notice. This list of conditions and the following disclaimer must be
|
|
reproduced in the documentation and/or other materials provided with the distribution.
|
|
|
|
3. Neither the name of the copyright holder nor the names of its contributors may
|
|
be used to endorse or promote products derived from this software without specific
|
|
prior written permission.
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
|
|
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
|
|
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
|
|
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
|
|
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
|
|
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
SUCH DAMAGE.
|
|
|
|
Portions of this software are copyright © 2024 The FreeType
|
|
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
|
|
All rights reserved.
|
|
*/
|
|
#pragma endregion
|
|
#pragma once
|
|
#include <set>
|
|
#include "AttributableStat.h"
|
|
|
|
enum BuffType{
|
|
STAT_UP,
|
|
DAMAGE_REDUCTION,
|
|
SLOWDOWN,
|
|
BLOCK_SLOWDOWN,
|
|
RESTORATION,
|
|
RESTORATION_DURING_CAST,
|
|
LOCKON_SPEEDBOOST, //Specifically used for wolves.
|
|
SPEEDBOOST,
|
|
BARRIER_DAMAGE_REDUCTION, //Creates a visual barrier around the target
|
|
FIXED_COLLISION_DMG, //Does a fixed amount of collision damage based on intensity of this buff.
|
|
COLLISION_KNOCKBACK_STRENGTH, //Causes an amount of knockback based on intensity when hit via collision with this buff
|
|
SELF_INFLICTED_SLOWDOWN, //Used for monsters and can't be applied by any player abilities.
|
|
ADRENALINE_RUSH,
|
|
TRAPPER_MARK,
|
|
};
|
|
|
|
class AiL;
|
|
|
|
struct Buff{
|
|
BuffType type;
|
|
float duration=1;
|
|
float timeBetweenTicks=1;
|
|
float intensity=1;
|
|
float nextTick=0;
|
|
std::set<ItemAttribute> attr;
|
|
std::function<void(AiL*,int)>repeatAction;
|
|
inline Buff(BuffType type,float duration,float intensity)
|
|
:type(type),duration(duration),intensity(intensity){}
|
|
inline Buff(BuffType type,float duration,float intensity,std::set<ItemAttribute> attr)
|
|
:type(type),duration(duration),intensity(intensity),attr(attr){}
|
|
inline Buff(BuffType type,float duration,float intensity,std::set<std::string> attr)
|
|
:type(type),duration(duration),intensity(intensity){
|
|
for(const std::string&s:attr){
|
|
this->attr.insert(ItemAttribute::attributes.at(s));
|
|
}
|
|
}
|
|
inline Buff(BuffType type,float duration,float intensity,float timeBetweenTicks,std::function<void(AiL*,int)>repeatAction)
|
|
:type(type),duration(duration),intensity(intensity),nextTick(duration-timeBetweenTicks),timeBetweenTicks(timeBetweenTicks),repeatAction(repeatAction){}
|
|
}; |