The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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71 lines
2.7 KiB
71 lines
2.7 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#pragma once
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#include <string>
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#include <unordered_set>
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#include "Error.h"
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using EventName=std::string;
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class RepeatingSoundEffect{
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friend class AiL;
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friend class SoundEffect;
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private:
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static void StopAllSounds();
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static std::unordered_set<size_t>playingSoundEffects;
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};
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class SoundEffect{
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public:
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SoundEffect(const std::string_view filename,const float&vol,const float&minPitch=0.9f,const float&maxPitch=1.1f,const bool combatSound=false);
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static void PlaySFX(const std::string&eventName,const vf2d&pos);
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//Sets up a sound to be looped continuously.
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static size_t PlayLoopingSFX(const std::string&eventName,const vf2d&pos);
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static void StopLoopingSFX(const int id);
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static void Initialize();
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static const vf2d CENTERED;
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private:
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static SoundEffect&GetRandomSFXFromFile(const std::string&eventName);
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static std::multimap<EventName,SoundEffect>SOUND_EFFECTS;
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std::string filename;
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float vol;
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bool combatSound=false;
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float minPitch=0.9f;
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float maxPitch=1.1f;
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}; |