The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
https://forums.lestoria.net
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98 lines
4.2 KiB
98 lines
4.2 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2018 - 2022 OneLoneCoder.com
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2023 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Item.h"
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#include "Crawler.h"
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#include "MenuLabel.h"
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INCLUDE_game
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class RowItemDisplay:public MenuComponent{
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Item&itemRef;
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std::string itemNameLabelName;
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std::string itemDescriptionLabelName;
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CompactText compact=NON_COMPACT;
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public:
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inline RowItemDisplay(geom2d::rect<float>rect,Item&itemRef,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,ButtonAttr attributes=ButtonAttr::NONE)
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:MenuComponent(rect,"",onClick,attributes),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName),itemRef(itemRef){
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}
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virtual inline void DrawDecal(ViewPort&window,bool focused)final{
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float scaleFactor=rect.size.y/24;
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vf2d iconSize=vf2d{scaleFactor,scaleFactor}*24.f;
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window.DrawDecal(rect.pos+vf2d{2,2},itemRef.Decal(),{scaleFactor,scaleFactor});
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window.DrawRectDecal(rect.pos+vf2d{2,2},iconSize);
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window.DrawShadowStringPropDecal(rect.pos+vf2d{4,4}+iconSize,itemRef.Name());
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std::string quantityText=std::format("x{}",itemRef.Amt());
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vf2d qtyTextSize=game->GetTextSizeProp(quantityText);
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window.DrawShadowStringPropDecal(rect.pos+rect.size-vf2d{2,2}+vf2d{-qtyTextSize.x,qtyTextSize.y},quantityText);
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}
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inline void SetCompactDescriptions(bool compact){
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if(compact)this->compact=COMPACT;
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else this->compact=NON_COMPACT;
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}
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virtual inline void OnMouseOut()override{
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(false);
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(false);
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}
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}
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virtual inline void OnHover()override{
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std::string labelNameText;
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std::string labelDescriptionText;
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if(valid){
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labelNameText=itemRef.Name();
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labelDescriptionText=itemRef.Description(compact);
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}else{
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labelNameText="";
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labelDescriptionText="";
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}
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if(itemNameLabelName!=""){
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Component<MenuLabel>(parentMenu,itemNameLabelName)->label=labelNameText;
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Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable(true);
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}
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if(itemDescriptionLabelName!=""){
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->label=labelDescriptionText;
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Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable(true);
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}
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}
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}; |