The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Crawler/Bullet.h

40 lines
1.6 KiB

#pragma once
#include "olcPixelGameEngine.h"
#include "Animation.h"
#include "olcUTIL_Animate2D.h"
#include "Monster.h"
#include "DEFINES.h"
struct Bullet{
friend class Crawler;
vf2d pos;
vf2d vel;
float radius;
int damage;
Pixel col;
float lifetime=INFINITE;
bool hitsMultiple=false;
bool rotates=false;
bool animated=false;
bool deactivated=false; //A deactivated bullet no longer interacts with the world. It's just a visual.
float fadeOutTime=0;
bool friendly=false; //Whether or not it's a player bullet or enemy bullet.
private:
float fadeOutTimer=0;
void UpdateFadeTime(float fElapsedTime);
public:
Animate2D::Animation<AnimationState>animation;
Animate2D::AnimationState internal_animState;
std::map<Monster*,bool>hitList;
Bullet(vf2d pos,vf2d vel,float radius,int damage,bool friendly=false,Pixel col=WHITE);
//Initializes a bullet with an animation.
Bullet(vf2d pos,vf2d vel,float radius,int damage,AnimationState animation,bool hitsMultiple=false,float lifetime=INFINITE,bool rotatesWithAngle=false,bool friendly=false,Pixel col=WHITE);
public:
virtual void Update(float fElapsedTime);
//Return true when the bullet should be destroyed. Return false to handle it otherwise (like deactivating it instead). You become responsible for getting rid of the bullet.
virtual bool PlayerHit(Player&player);
//Return true when the bullet should be destroyed. Return false to handle it otherwise (like deactivating it instead). You become responsible for getting rid of the bullet.
virtual bool MonsterHit(Monster&monster);
Animate2D::Frame GetFrame();
void Draw();
};