The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'!
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188 lines
8.6 KiB
188 lines
8.6 KiB
#pragma region License
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/*
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License (OLC-3)
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~~~~~~~~~~~~~~~
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Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
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Redistribution and use in source and binary forms, with or without modification,
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are permitted provided that the following conditions are met:
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1. Redistributions or derivations of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions or derivative works in binary form must reproduce the above
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copyright notice. This list of conditions and the following disclaimer must be
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reproduced in the documentation and/or other materials provided with the distribution.
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3. Neither the name of the copyright holder nor the names of its contributors may
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be used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
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SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
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TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
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BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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SUCH DAMAGE.
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Portions of this software are copyright © 2024 The FreeType
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Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
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All rights reserved.
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*/
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#pragma endregion
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#include "Menu.h"
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#include "EnhancementStatsLabel.h"
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#include "RequiredMaterialsList.h"
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#include "Item.h"
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INCLUDE_ITEM_DATA
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using A=Attribute;
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void Menu::InitializeConsumableCraftItemWindow(){
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static bool incrementButtonDisabled=false;
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Menu*consumableCraftItemWindow=CreateMenu(CONSUMABLE_CRAFT_ITEM,CENTERED,{240,96});
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consumableCraftItemWindow->ADD("Item Name Header",MenuLabel)(geom2d::rect<float>{{2,-4},{consumableCraftItemWindow->size.x-4,12}},"Item Name",1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::BACKGROUND)END;
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static auto GetQuantity=[&](){
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return std::stoi(Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->GetLabel());
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};
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static auto UpdateMenu=[&](std::string_view label){
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uint8_t qty=std::stoi(std::string(label));
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const std::string&item=Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Item Name Header")->GetString(A::ITEM_NAME);
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bool canCraft=Item(qty,item).CanEnhanceItem(qty);
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std::string colorCode="";
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if(!canCraft)colorCode="#FF0000";
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Component<RequiredMaterialsList>(CONSUMABLE_CRAFT_ITEM,"Required Materials List")->SetQuantity(qty);
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Component<MenuComponent>(CONSUMABLE_CRAFT_ITEM,"Craft Button")->SetGrayedOut(!canCraft);
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};
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consumableCraftItemWindow->ADD("Amount to Craft Label",MenuLabel)(geom2d::rect<float>{{4,34},{188,12}},"Craft Amount",1.0f,ComponentAttr::LEFT_ALIGN|ComponentAttr::SHADOW)END;
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consumableCraftItemWindow->ADD("Amount to Craft Amount Label",MenuLabel)(geom2d::rect<float>{{consumableCraftItemWindow->size.x/2+48,34},{32,12}},"1"
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,UpdateMenu,1.0f,ComponentAttr::SHADOW|ComponentAttr::OUTLINE|ComponentAttr::FIT_TO_LABEL)END;
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consumableCraftItemWindow->ADD("Increase Craft amount Button",MenuComponent)(geom2d::rect<float>{{consumableCraftItemWindow->size.x/2+80+2,34},{12,12}},"+",[&](MenuFuncData data){
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uint8_t qty=std::clamp(GetQuantity()+1,1,99);
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if(!incrementButtonDisabled){
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Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->SetLabel(std::to_string(qty));
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}
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incrementButtonDisabled=false;
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return true;
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})END;
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consumableCraftItemWindow->ADD("Decrease Craft amount Button",MenuComponent)(geom2d::rect<float>{{consumableCraftItemWindow->size.x/2+48-14,34},{12,12}},"-",[](MenuFuncData data){
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uint8_t qty=std::clamp(GetQuantity()-1,1,99);
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if(!incrementButtonDisabled){
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Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->SetLabel(std::to_string(qty));
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}
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incrementButtonDisabled=false;
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return true;
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})END;
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consumableCraftItemWindow->ADD("Materials Requirement Outline",MenuComponent)(geom2d::rect<float>{{2,86-18},{consumableCraftItemWindow->size.x-4,26}},"",DO_NOTHING,ButtonAttr::UNSELECTABLE)END;
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consumableCraftItemWindow->ADD("Required Materials Label",MenuLabel)(geom2d::rect<float>{{4,80-18},{consumableCraftItemWindow->size.x-8,0}},"Required Materials",1.0f,ComponentAttr::SHADOW)END;
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consumableCraftItemWindow->ADD("Required Materials List",RequiredMaterialsList)(geom2d::rect<float>{{4,88-18},{consumableCraftItemWindow->size.x-8,22}},Item::BLANK)END;
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consumableCraftItemWindow->ADD("Back Button",MenuComponent)(geom2d::rect<float>{{36,116-18},{48,12}},"Back",[](MenuFuncData data){Menu::CloseMenu();return true;})END;
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consumableCraftItemWindow->ADD("Craft Button",MenuComponent)(geom2d::rect<float>{{consumableCraftItemWindow->size.x-84,116-18},{48,12}},"Craft",[](MenuFuncData data){
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const std::weak_ptr<Item>item=Component<RequiredMaterialsList>(CONSUMABLE_CRAFT_ITEM,"Required Materials List")->GetItem();
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uint8_t qty=stoi(Component<MenuLabel>(CONSUMABLE_CRAFT_ITEM,"Amount to Craft Amount Label")->GetLabel());
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if(item.lock()->CanEnhanceItem(qty)){
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item.lock()->EnhanceItem(qty);
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}
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data.component.lock()->SetGrayedOut(!item.lock()->CanEnhanceItem(qty));
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Menu::CloseMenu();
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return true;
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})END;
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consumableCraftItemWindow->SetupKeyboardNavigation(
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[](MenuType type,Data&returnData){ //On Open
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if(Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
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returnData="Back Button";
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}else{
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returnData="Craft Button";
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}
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},
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{ //Button Key
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{game->KEY_START,{[](MenuFuncData data){
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if(Component<MenuComponent>(data.menu.GetType(),"Craft Button")->IsGreyedOut()){
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return "";
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}else{
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return "Craft Button";
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}
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},[](MenuType type){
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Component<MenuComponent>(type,"Craft Button")->Click();
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}}},
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{{game->KEY_SHOULDER,Pressed},{"Qty Up/Down",[](MenuType type){}}},
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{{game->KEY_FASTSCROLLDOWN,PressedDAS},{"",[](MenuType type){
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Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
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if(Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
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}
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}}},
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{{game->KEY_FASTSCROLLUP,PressedDAS},{"",[](MenuType type){
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bool foundValidAmt=!Component<MenuComponent>(type,"Craft Button")->IsGreyedOut();
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Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
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if(foundValidAmt&&Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
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}
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}}},
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{{game->KEY_SCROLL,Pressed},{"Navigate",[](MenuType type){}}},
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{game->KEY_BACK,{"Back",[](MenuType type){
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Menu::CloseMenu();
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}}},
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{{game->KEY_CONFIRM,PressedDAS},{"",[](MenuType type){
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if(Menu::menus[type]->GetSelection().expired())return;
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incrementButtonDisabled=false;
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if(Menu::menus[type]->GetSelection().lock()->GetName()=="Increase Craft amount Button"){
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Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
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if(Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
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}
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}else
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if(Menu::menus[type]->GetSelection().lock()->GetName()=="Decrease Craft amount Button"){
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bool foundValidAmt=!Component<MenuComponent>(type,"Craft Button")->IsGreyedOut();
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Component<MenuComponent>(type,"Decrease Craft amount Button")->Click();
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if(foundValidAmt&&Component<MenuComponent>(type,"Craft Button")->IsGreyedOut()){
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Component<MenuComponent>(type,"Increase Craft amount Button")->Click();
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}
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}
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incrementButtonDisabled=true; //We handled the clicks ourselves, we don't want it to cause another click on release.
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}}},
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{game->KEY_CONFIRM,{"Select",[](MenuType type){}}},
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}
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,{ //Button Navigation Rules
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{"Back Button",{
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.up="Decrease Craft amount Button",
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.down="Decrease Craft amount Button",
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.left="Craft Button",
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.right="Craft Button",}},
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{"Craft Button",{
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.up="Increase Craft amount Button",
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.down="Increase Craft amount Button",
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.left="Back Button",
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.right="Back Button",}},
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{"Increase Craft amount Button",{
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.up="Craft Button",
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.down="Craft Button",
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.left="Decrease Craft amount Button",
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.right="Decrease Craft amount Button",}},
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{"Decrease Craft amount Button",{
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.up="Back Button",
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.down="Back Button",
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.left="Increase Craft amount Button",
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.right="Increase Craft amount Button",}},
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});
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} |