The open source repository for the action RPG game in development by Sig Productions titled 'Adventures in Lestoria'! https://forums.lestoria.net
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
AdventuresInLestoria/Adventures in Lestoria/MenuItemItemButton.h

170 lines
6.6 KiB

#pragma region License
/*
License (OLC-3)
~~~~~~~~~~~~~~~
Copyright 2024 Joshua Sigona <sigonasr2@gmail.com>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions or derivations of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
2. Redistributions or derivative works in binary form must reproduce the above
copyright notice. This list of conditions and the following disclaimer must be
reproduced in the documentation and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its contributors may
be used to endorse or promote products derived from this software without specific
prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.
Portions of this software are copyright © 2024 The FreeType
Project (www.freetype.org). Please see LICENSE_FT.txt for more information.
All rights reserved.
*/
#pragma endregion
#pragma once
#include "Menu.h"
#include "MenuLabel.h"
#include "MenuItemButton.h"
#include "DEFINES.h"
#include "AdventuresInLestoria.h"
#include "Item.h"
#include "safemap.h"
INCLUDE_game
INCLUDE_ITEM_DATA
class MenuItemItemButton:public MenuIconButton{
private:
std::string itemNameLabelName;
std::string itemDescriptionLabelName;
bool hideQty=false;
CompactText compact=COMPACT;
bool hideDetails=false;
protected:
std::weak_ptr<Item>itemRef;
public:
inline MenuItemItemButton(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,MenuFunc onClick,std::string itemNameLabelName,std::string itemDescriptionLabelName,IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
:MenuIconButton(rect,!ISBLANK(itemRef)?const_cast<Decal*>(itemRef.lock()->Decal()):nullptr,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
draggable=false;
valid=!ISBLANK(itemRef);
}
inline MenuItemItemButton(geom2d::rect<float>rect,const std::weak_ptr<Item>itemRef,MenuFunc onClick,MenuFunc onHover,MenuFunc onMouseOut,std::string itemNameLabelName="",std::string itemDescriptionLabelName="",IconButtonAttr attributes=IconButtonAttr::SELECTABLE)
:MenuIconButton(rect,!ISBLANK(itemRef)?const_cast<Decal*>(itemRef.lock()->Decal()):nullptr,onClick,attributes),itemRef(itemRef),itemNameLabelName(itemNameLabelName),itemDescriptionLabelName(itemDescriptionLabelName){
runHoverFunctions=true;
draggable=false;
valid=!ISBLANK(itemRef);
SetHoverFunc(onHover);
SetMouseOutFunc(onMouseOut);
}
inline const std::weak_ptr<Item>GetItem(){
return itemRef;
}
inline const std::weak_ptr<Item>SetItem(const std::weak_ptr<Item>newItem,bool labelUpdate=true){
itemRef=newItem;
if(labelUpdate){
UpdateLabel();
}
UpdateIcon();
return itemRef;
}
inline void SetShowQuantity(bool show){
this->hideQty=!show;
}
inline void SetCompactDescriptions(bool compact){
if(compact)this->compact=COMPACT;
else this->compact=NON_COMPACT;
}
inline void UpdateIcon(){
if(ISBLANK(itemRef)){
icon=nullptr;
return;
}
icon=const_cast<Decal*>(itemRef.lock()->Decal());
}
inline void SetHideDetails(bool hideDetails){
this->hideDetails=hideDetails;
if(hideDetails){
tint=BLACK;
}else{
tint=WHITE;
}
}
protected:
virtual inline void OnMouseOut()override{
if(itemNameLabelName!=""){
Component<MenuLabel>(parentMenu,itemNameLabelName)->Disable();
}
if(itemDescriptionLabelName!=""){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Disable();
}
}
virtual inline void OnHover()override{
UpdateLabel();
}
inline void UpdateLabel(){
std::string labelNameText;
std::string labelDescriptionText;
if(ISBLANK(itemRef)){
icon=nullptr;
labelNameText="";
labelDescriptionText="";
return;
}
icon=const_cast<Decal*>(itemRef.lock()->Decal());
labelNameText=itemRef.lock()->DisplayName();
labelDescriptionText=itemRef.lock()->Description(compact);
if(hideDetails){
std::for_each(labelNameText.begin(),labelNameText.end(),[](char&c){c='?';});
std::for_each(labelDescriptionText.begin(),labelDescriptionText.end(),[](char&c){c='?';});
}
if(itemNameLabelName!=""){
Component<MenuLabel>(parentMenu,itemNameLabelName)->SetLabel(labelNameText);
Component<MenuLabel>(parentMenu,itemNameLabelName)->Enable();
}
if(itemDescriptionLabelName!=""){
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->SetLabel(labelDescriptionText);
Component<MenuLabel>(parentMenu,itemDescriptionLabelName)->Enable();
}
}
virtual inline void Update(AiL*game)override{
MenuIconButton::Update(game);
valid=!ISBLANK(itemRef);
if(!valid){
icon=nullptr;
}
if(hovered){
UpdateLabel();
}
}
virtual inline void DrawDecal(ViewPort&window,bool focused)override{
MenuIconButton::DrawDecal(window,focused);
if(valid&&!hideQty){
if(!ISBLANK(itemRef)&&!itemRef.lock()->IsEquippable()){
std::string quantityText="x"+std::to_string(itemRef.lock()->Amt());
vf2d quantityTextScale=rect.size/48.f;
vf2d textSize=vf2d(game->GetTextSizeProp(quantityText))*quantityTextScale;
vf2d drawPos=rect.pos+rect.size-textSize;
if(itemRef.lock()->Amt()!=INFINITE){
window.DrawShadowStringDecal(drawPos,quantityText,WHITE,BLACK,quantityTextScale);
}
}
}
}
};